# Carrie B. > Product Design Leader | AI Artist (Experience building new products for content creation, consumption, community and sharing) Location: San Francisco Bay Area, United States Profile: https://flows.cv/carrieb With experience in product design and a background in generative AI art, I lead teams that build user-centric products and create innovative, large-scale artwork. I combine my UX expertise with artistic exploration, leveraging AI, machine learning, and traditional techniques to push the boundaries of content creation. Most recently, as an AI artist, I have produced impactful works such as Dreams of Reno and The Pacific Region through AI Eyes and Ears, blending technology with storytelling. ## Work Experience ### Artist & Product Explorer @ Cburg.me Jan 2023 – Present | Nevada, United States Created large-scale generative AI art installations, including Dreams of Reno and The Pacific Region through AI Eyes and Ears. Dreams of Reno (2024): A tribute to the Reno-Tahoe area, this 11x4-foot painting combined over 50 AI-generated images using tools like MidJourney. After generating the images through carefully crafted prompts, I used Photoshop and Illustrator to blend them into a cohesive narrative. The project sparked interest from local officials, including the Mayor of Reno, and was featured in the Art Festival sizzle reel. The Pacific Region through AI Eyes and Ears (2023): Created for the NTT Innovation Center during the APEC conference, this AI-generated project showcased geographical representations of 12 APEC nations. I collaborated with a sound artist to develop soundscapes, adding an auditory layer to the experience. The project remains on display, and I’ve reflected on ways to ensure more culturally sensitive representations in future works. Managed collaboration with international artisans, sound designers, and installation teams, leveraging tools for file sharing and productivity tools. ### Director of US Design, Operations & Foundation @ SmartNews Jan 2022 – Jan 2023 Led a team of designers across Tokyo, San Francisco, and New York, driving the development of products and features for the US Edition of the SmartNews app. Spearheaded the creation of SmartNews’ first global design system, unifying design elements across multiple platforms to ensure consistency and improve efficiency across international teams. Implemented a structured design review process, improving team collaboration and feedback cycles while enhancing the quality of design output across the company. Developed the company’s first design-focused career matrix, providing clear growth paths for designers, and worked closely with leadership to foster team development and retention. Chaired cross-functional roundtables with teams in different regions, addressing design, operational challenges, and opportunities, ensuring that regional teams had the support they needed to thrive. ### Director of Product Design @ SiriusXM Jan 2018 – Jan 2022 | Oakland, California, United States Built and led two teams focusing on Advertising Tooling and Music Curation & Industry across SiriusXM and Pandora properties. These teams were responsible for the interfaces that powered music and talk content across the platform, as well as Pandora’s monetization engine. Managed cross-functional collaboration between engineering, industry relations, and AI/data science teams to create features that personalized content and enhanced platform monetization. Delivered product roadmaps for the Advertising Tooling and Music Curation teams, balancing business needs with user experience. Prioritized cross-team communication and efficiency, using collaborative tools and structured processes to ensure deadlines were met while maintaining high-quality design output. Upon my departure, I ensured smooth team transitions with two new leaders identified, agreed-upon roadmaps, and hiring plans already in place. ### Design Manager @ Pandora Jan 2017 – Jan 2018 Led design teams focused on social sharing, music discovery, and music industry tooling, collaborating closely with engineering, recommendation science, and industry relations to deliver enhanced user experiences. Lead the redesign of the “Browse” experience within the Pandora app, incorporating new visual and interactive elements that allowed for more seamless algorithmic recommendations and curated content, driving increased user engagement and music discovery. Managed the release of Pandora's Podcast feature across iOS, Android, and web platforms, ensuring consistent user experience across devices. Focused on balancing user engagement with industry goals, such as increasing visibility for artists and providing them with new tools for fan interaction. ### Design Manager - Pandora AMP @ Pandora Jan 2015 – Jan 2017 Managed a design team responsible for bringing Pandora’s Artist Marketing Platform (AMP) from its Alpha phase to a fully featured product. Worked closely with industry relations, artist marketing, and engineering to develop tools that helped artists engage with their audiences through features like playlist creation, single release promotion, and targeted shoutouts. Championed and designed Artist Audio Messaging, the first streaming radio self-promotion tool, which allowed artists to connect directly with fans through custom audio messages. Delivered the project by working cross-functionally with stakeholders, simplifying the interface for artists while ensuring fan engagement and satisfaction. ### Senior UX Designer @ Pandora Jan 2013 – Jan 2015 | Oakland, CA Designed Pandora’s first iPad and Android tablet experiences, leading the team that delivered a responsive, consistent design across devices. Lead designer for the zero-to-one release of Pandora Artist Marketing Platform (AMP), ensuring that the product was aligned with the needs of both the artists and the broader music industry. Responsible for inventing Artist Audio Messaging, a breakthrough feature that gave artists an engaging, low-barrier way to reach their audience, resulting in deeper fan artist relationships. ### Senior Interaction Designer @ Intuit Jan 2011 – Jan 2013 | Mountain View Lead interaction designer for QuickBooks Mobile, delivering intuitive iOS and Android applications that significantly improved the user experience for small business owners. Collaborated with cross-functional teams, including Product Management, Engineering, and UX Research, to revamp the user interface, resulting in a 1.5-star improvement in app store ratings within a year. Introduced data-driven UX methodologies to prioritize features, addressing core user pain points identified through extensive research. Championed the mobile-first approach for small business financial tools, adapting desktop features to mobile environments while maintaining high usability. ### Senior Interaction Designer @ Yahoo! Jan 2006 – Jan 2010 | Sunnyvale 2009-2010: Senior Interaction Designer - Integrated Consumer Experiences Ideation Team at Yahoo!, Lead multi-disciplinary design team to re-design the location widget used across Yahoo! properties. 2008 - 2009: Senior Interaction Designer, Early Stage Products Connected Life, Yahoo! Sunnyvale, Worked with team to file multiple patents, provided high-level concept work for forward looking products and features. 2006 - 2008: Interaction Designer, Groups and Communities, Yahoo! Sunnyvale. In 2007 was a Yahoo! Superstar Nominee, submitted by my team members. ### Design Research Intern @ Yahoo! Jan 2005 – Jan 2006 | Berkeley Lead Design Intern working with research teams creating new mobile and online video editing products. http://zonetag.research.yahoo.com/ http://timetags.research.yahoo.com/remix/aboutintlremix.html ### Graduate Research Assistant @ University of California, Berkeley Jan 2004 – Jan 2005 | Berkeley Worked as an interaction designer on the Mobile Media Metadata Two project at Garage Cinema Research. http://garage.sims.berkeley.edu/mmm2.cfm ### Assistant Professor @ UW- Stevens Point Jan 2003 – Jan 2004 | Wisconsin Assistant professor in tenure track position at the University of Wisconsin Stevens Point, Math and Computing department, for the Web and Digital Media Development program. ### Adjunct Faculty @ Parsons School of Design Jan 2002 – Jan 2003 | New York City Adjunct faculty at Parsons School of Design, Design and Technology Program. Courses taught: - Graduate Summer Course - Intro to Multimedia Programming - Undergraduate Elective - Multimedia Creation with Macromedia Director - Undergraduate Requirement - Multimedia Programming II ## Education ### MFA in Design and Technology Parsons School of Design - The New School ### Masters of Information Management and Systems in Computer Human Interaction, Mobile Interface Design UC Berkeley School of Information ### BS in Computer Information Systems University of Wisconsin-Stevens Point ## Contact & Social - LinkedIn: https://linkedin.com/in/cburg --- Source: https://flows.cv/carrieb JSON Resume: https://flows.cv/carrieb/resume.json Last updated: 2026-04-13