# Cassandra Worthington > Principle Experience Designer Location: San Mateo, California, United States Profile: https://flows.cv/cassandraworthington Through my deep experience with prototyping, pre-launch, and live services, I have developed expertise in the full stack of experience design from high level planning and road-mapping through feature UX and UI design to implementation and testing. I apply this broad experience and knowledgebase towards mentoring other designers through their work and career aspirations. My super power is in achieving deep collaboration across disciplines and generating enthusiastic buy-in to deliver great experiences to players. ## Work Experience ### Principle UX Designer @ Second Dinner Jan 2025 – Present ### Freelance UI/UX Designer @ Unknown Jan 2024 – Jan 2025 Working on small indie projects: - Consulted on UX needs for the game, organizing recommendations based on Player Experience impact, Product goals, and timelines. - Wireframe, prototype, and UI for feature needs singlehandedly with a focus towards effective MVP deliveries based on tight deadline needs. - Implemented designs into Unreal Engine 5, utilizing blueprints for technical hookups. ### Lead UI/UX Designer @ Phoenix Labs Jan 2022 – Jan 2024 | San Mateo, California, United States Project Bismuth: Cross-Platform Action RPG - Established UX and UI foundational design systems and kit pieces in Figma and Unreal Engine with emphasis on parity between software platforms. - Lead feature pipeline and scope to successfully hit on monthly milestone goals. - Manage and mentor designers through career and professional development, coaching designers to taking on more nebulous design problems, and helping one to become a promotion candidate within one year of hire. - Organize, run, and synthesize learnings from external game testing each milestone influencing development priorities, and improving design effectiveness with testers. - Direct external contractor team on separate feature track, doubling overall velocity of development. ### Senior User Experience Designer @ Electronic Arts (EA) Jan 2018 – Jan 2022 | Redwood Shores, CA Star Wars Galaxy of Heroes - Overhauled design process to an atomic design system using Figma, built out the base kit and spun up designers on using this process. This resulted in faster design turnaround and more consistent designs from the experience design department. - Mentored more junior designers on developing a better design process, refining art creation skills, and increasing technical implementation efficiency. - Lead pre-production efforts for both art and UX design teams by defining player, production, and product goals, game wide interaction flows, and deep competitive analysis. - Utilized Figma to prototype layout and flow solutions to test, iterate, and verify designs early. - Built out and maintained full feature wireframes from grey-box through full UI art integration. - Developed final UI art and visual targets for animated sequences. - Pioneered the greater use of Unity functionality for better control of presentation of designs, efficiency for engineering time, and improved gameplay performance. Unreleased Mobile Title: - Owned feature work all through early wires, schema concept, final art/animation, and implementation. - Established and maintained a strong UI organizational system for designs and implementation. - Validated flow designs quickly with early prototyping iteration. - Created high quality and impactful UI moments quickly through animation visual targets iteration. - Reduced engineering demands by implementing proper UI behavior through Unreal’s blueprints system. - Created key UI asset artwork to set the tone and style rules for the broader game. Command and Conquer: Rivals - Designed full UI features from early concept through final design and implementation. - Transitioned toward UI leadership over the game’s live service. - Served as team expert on utilizing the UI side of the engine tools. - Established organizational system for UI/UX team to allow for cohesive and flexible design at scale. ### Etsy Entrepreneur @ TwoTwinsPins Jan 2014 – Jan 2020 Partnering with Nicole Worthington, we produce designs and illustrations for sale based on popular culture interests. Administrative duties including communicating with customers, organizing finances, and promotional efforts across social media. ### Senior UI/UX Designer @ Limbic® Jan 2017 – Jan 2017 | San Francisco Bay Area Zombie Gunship Survival (mobile game): - Redesign UI kit to a higher and more cohesive style for full launch. - Collaborated with UX lead to establish best practices for kit creation and organization. - Created playable prototypes using Axure RP for medium and large scale features. - Animated visual targets for UI moments. Zombie Gunship Revenant (iOS Augmented Reality Mobile Game): - Created full game UX documentation from high level loop to detailed wireframe flows describing different states and interactions. - Designed UX for early first time user experience flow. - Created and iterate a playable prototype of core loop UX wireframes. - Supported on UI design. ### UI/UX Designer @ Storm8 Jan 2016 – Jan 2017 | Redwood City, California On several LiveOP games: - Wireframed flows for live service event features. - Designed feature theme and schema direction, creating cohesion between gameboard art and UI menus. - Collaborated with engineers for efficient and accurate implementation of designs. - Redesigned menu UI for fresher look and clearer communication to the player. - Championed UI/UX department collaborative feedback, skillsharing and discussions on best practices. ### Senior Artist @ Glu Mobile Jan 2015 – Jan 2016 | Portland, Oregon Area Ultimate Chef: - Early pre-production and production Art Direction - - Research, exploration and final selection for art style. - Created art bible for the game style to inform and maintain art quality, style, and stay within technical limitations. - Work with all disciplines (Engineering, Design and PM) to continuously produce art that meets all discipline needs. - Communicate with multiple art outsourcing houses with art requests, through feedback processes to final art delivery. - Help create and continue process for a rapid pace art delivery pipeline while keeping quality high. - Lead meetings with key stakeholders to obtain consensus and communicate goals on multiple design directives. UI Art - Design and create UI art and layout for several of the most important flows in the game, taking through pitch and feedback processes with the rest of the team, revisions, and on to final art delivery to be implemented. ### Artist, Illustrator, Designer @ Independent Contractor Jan 2015 – Jan 2015 Working independently, I collaborate with companies/teams remotely to produce a wide variety of work that they need for their project. Work includes concept art to final art, clean up art and design. Past clients include: Liquid Development - final art assets and character animation clean up Zynga - UI/UX Design and art Potoo Media - Storyboards for Nike commercial ### Contract UI/UX Designer @ Zynga Jan 2014 – Jan 2015 Farmville 2 Country Escape: - UI/UX art creation and implementation CastleVille Mobile: - UI/UX art creation and implementation - Art concept and final in-game art ### Artist @ Thought Cycle Jan 2013 – Jan 2014 NumberShire: - Concept to final in-game art assets including characters, world art, story introduction slates, etc. - Design of promotional materials Developing Prototype: - Art asset creation ### Associate Artist @ Zynga Jan 2012 – Jan 2013 Frontierville: - Art and animation for in game assets - UI art creation and implementation CastleVille Mobile: - CastleVille Legends logo creation - Art concepting ### Artist @ Buzz Monkey Software Jan 2011 – Jan 2012 Frontierville: - Art and animation for in game assets ### Customer Service Associate @ JCPenney Jan 2008 – Jan 2011 Working in the home department I worked to not only maintain the presentation of the products, but also to work with customers to answer questions and find what they are looking for. I worked from floor to POS systems as well as creating displays for new product presentation. ### Graphic Designer @ SmartLab Computer Repair Jan 2008 – Jan 2010 Create store media such as brochures, signage, business cards, invoices, etc. Create basic media for small clients ## Education ### Bachelors in Media Arts & Animation The Art Institute of Portland ## Contact & Social - LinkedIn: https://linkedin.com/in/cassandra-worthington - Portfolio: http://cassworth.com/ --- Source: https://flows.cv/cassandraworthington JSON Resume: https://flows.cv/cassandraworthington/resume.json Last updated: 2026-04-13