# Charles Espeleta > Staff Product Designer at Box Location: San Francisco Bay Area, United States Profile: https://flows.cv/charlesespeleta ## Work Experience ### Staff Product Designer @ Box Jan 2021 – Present | Redwood City, California, United States ### Senior Product Designer @ Smule, Inc. Jan 2012 – Jan 2021 | San Francisco Bay Area Worked on the concept, user research & execution of ‘Composer’ (patent #20180151161) in "Magic Piano" (iOS/Android) — allowing users to create MIDI arrangements on a mobile device to be played by other users of "Magic Piano". Worked on the concept & execution of the ‘Community Content Tool’ (web) — allowing users to add arrangements to the catalog for other users to sing. ### Game Designer @ Booyah Jan 2011 – Jan 2012 | San Francisco Bay Area Worked on managing weekly updates & new features on "MyTown 2" (iOS). ### Jr. Game Designer @ Booyah Jan 2010 – Jan 2011 | San Francisco Bay Area Worked on pre-production for "MyTown 2" (iOS) and managed content for "Nightclub City" (Facebook). ### QA Tester @ Booyah Jan 2010 – Jan 2010 | Palo Alto, California, United States Tested "Nightclub City" (Facebook) for gameplay bugs. ### Compliance Assurance @ Electronic Arts Jan 2009 – Jan 2009 Tested software for platform standards for "SimAnimals Africa" (Wii) and "Dead Space: Extraction" (Wii). ### Quality Assurance @ Electronic Arts Jan 2008 – Jan 2008 Summers from 2006—2008, tested software for gameplay bugs: "Tiger Woods 2007" (Xbox 360), "The Simpsons Game" (Xbox 360) & "The Godfather II" (Xbox 360). ## Education ### BS in Economics, Studio Art Minor Santa Clara University Jan 2006 – Jan 2010 ### Sacred Heart Schools, Atherton Jan 2002 – Jan 2006 ## Contact & Social - LinkedIn: https://linkedin.com/in/charlesespeleta - Portfolio: https://chuckespeleta.com/portfolio --- Source: https://flows.cv/charlesespeleta JSON Resume: https://flows.cv/charlesespeleta/resume.json Last updated: 2026-03-30