Experience
2021 — Now
2021 — Now
Semester 12
Check out “Neuromancer” released 12/2/2025
https://openalphausc.weebly.com/fall2025.html
Semester 11
Check out "Open Your Browser", released 4/30/2025
https://open-alpha-usc.itch.io/open-your-browser
Semester 10
Check out "Smooth-Talking Pickpocket", released 12/5/2024
https://open-alpha-usc.itch.io/smooth-talking-pickpocket
Semester 9
Check out "Sorcerer Smackdown", released 4/25/2024
https://youtu.be/-4iWGBTVRG4
https://store.steampowered.com/app/2890550/Sorcerer_Smackdown/
Semester 8
Check out "Boo's There?", released 12/28/2023
https://youtu.be/XMqU3fGCKxE
https://store.steampowered.com/app/2686930/Boos_There/
Semester 7
Check out "Bone Boy", released 4/29/2023
https://youtu.be/2mPOFQlGY0g
https://store.steampowered.com/app/2372070/Bone_Boy/
Semester 6
Check out "Yōkaimaki", released 12/10/2022
https://www.youtube.com/live/suNS2u9d0II?feature=share
https://store.steampowered.com/app/2207010/Ykaimaki/
Semester 5
Check out "Check It Out", released 4/29/2022
https://www.youtube.com/watch?v=eNOzvEjH2qE
https://store.steampowered.com/app/1928430/Check_it_Out/
Semester 4
Check out Equinox, released 12/4/2021!
https://www.youtube.com/watch?v=K_2SUCP7qfM
https://store.steampowered.com/app/1778590/Equinox/
Can't claim any credit for the development of these above games, just enormous pride in the amazing self-sustaining team that Open Alpha has grown into <3
~~MY GAMES~~
Semester 3
Check out "Sinking Inn", released 5/1/2021
https://www.youtube.com/watch?v=sZGzZar0DE0
https://store.steampowered.com/app/1552460/Sinking_Inn/
Semester 2
Check out "Spooky Speakeasy", released 12/19/2020
https://www.youtube.com/watch?v=T4hLCADlXZY
https://store.steampowered.com/app/1440940/Spooky_Speakeasy/
Semester 1
Check out "Wishy Washy", released 5/2/2020
https://www.youtube.com/watch?v=Yg7KXi9QNus
https://store.steampowered.com/app/1269990/Wishy_Washy/
2019 — 2021
2019 — 2021
Greater Los Angeles Area
Semesters 1-3
o·pen al·pha
/ōpən alfə/
noun
a cycle of testing a game in an early stage, wherein the test group is much larger than that of closed testing and typically open to anyone who is interested.
Our Mission
Bring a game from conception to an open-alpha release each development cycle (semester/year)
Learn more at https://bit.ly/openalpha
I led teams of 18-25 students to publish three games to Steam over three semesters. Check them out above.
Accomplishments as president:
• Brought together board of 6 passionate individuals to build, manage, and lead a thriving game design organization.
• Leading design process and ideation.
• Building community by planning and MCing team building activities.
• Built website https://openalphausc.com
• Wrote constitution & designed logo, color palette, and branding.
• Fundraised, organized, and promoted first-ever "Zip Zap Zop" Lightning Game Design Challenge, distributing over $500 in Steam gift card prize money to teams of three in a lightning fast game design competition over quarantine. https://openalphausc.com/zzz, brought in industry judges from Nickelodeon & Riot Games
Game credits:
• Technology administration (GitHub collaboration setup, GitFlow lead, Azure DevOps ScrumMaster) for all three games under my leadership
• UX design & polishing
• Shop, items, in-game economy implementation
• Gameplay mockup implementations
• Game deployment (installers / executables)
• I have run hundreds, if not thousands of playtests, with players ranging from my little sister to games academia legend Eric Zimmerman
2024 — Now
San Francisco, California, United States
First employee at a 500 Startups // 500 Global-backed company https://500.co/
Learning a lot, building fast with some of the best in the games industry
2019 — Now
2019 — Now
Los Angeles, California, United States
Magician Member at the world-famous Magic Castle https://www.magiccastle.com/
Weekly performer whilst attending USC
2024 — 2024
Los Angeles, California, United States
Course Producer for USC Games program's most indispensable course and my favorite university class, CTIN 488: Game Design Workshop
Worked under head lecturer Richard Lemarchand (Naughty Dog, Uncharted design lead) and partnered with workshop instructor Brian Upton (Sony Games, Rainbow Six design lead) to help students in the graduate and undergraduate USC Games programs design, prototype, and playtest a board game with new design constraints every week. Learning fundamental game design principles through experience; how to design rich rules, collaborate in teams, iterate on a game toward a target experience, balance mechanics, the importance of verbs and affordances, and many other critical game design skills.
Very hands-on teaching with the best of the best educators and students in game design.
Education
University of Southern California
Bachelor of Science - BS
University High School