Developed and launched beta of live-service multiplayer RPG for iOS as a member of a small team
As Interim Lead Developer from Jan to May 2019, collaborated to rescope the project for early release and implemented the revised design for a limited beta test
Implemented front-end gameplay and UI features in Unreal Engine 4 using C++ and blueprints
Engineered webapp2 python back-end using Google Cloud Platform, App Engine, and Datastore
Used Firebase to build in-game chat, send real-time data to client, and track retention and funnels
Optimized dev-ops by automating generation of file and test-entities and adding robust tests