# Chayan Vinayak > Product Design Prototyping at Meta | Founder Takdhin-Tv | Author Shaderdev.com Location: Menlo Park, California, United States Profile: https://flows.cv/chayanvinayak ## Work Experience ### Product Design Prototyper @ Facebook Jan 2017 – Present | Menlo Park Pioneered XR Prototyping Tool: Independently engineered the most advanced Figma-to-Unity pipeline to date, significantly accelerating the transition from UI-design to interactive XR prototypes. Today, it has evolved into a core team project and powers prototyping workflows across all of Reality Labs, enabling designers and engineers to rapidly iterate in immersive environments. Led XR Education & Mentorship Programs: Designed and delivered comprehensive onboarding and training programs for XR prototyping. Conducted office hours and 1:1 mentorships that helped bring numerous ideas from concept to shipping features. Invented AR Makeup Technique: Developed the first 3D makeup technique for Instagram face effects. Filed a patent covering a holistic AR beauty solution, pushing the boundaries of augmented reality cosmetics. (https://patents.justia.com/inventor/chayan-goswami) Optimized AR Pipeline for Scale: Streamlined Instagram’s face-effects pipeline to enable scalable collaboration with external agencies. Improved mobile performance and ramped up a team of technical artists to support rapid production. Shipped Core VR OS Features: Prototyped and developed several foundational features for VR operating systems, contributing to the next generation of immersive computing platforms. ### Founder & Creative Director @ Takdhin Tv Jan 2021 – Present | Mountain View, California, United States Takdhin.tv | youtube.com/takdhintv ### Founder @ G-Productions, llc Jan 2015 – Present | California, United States • "The Science & Spirituality of Meditation" : https://tinyurl.com/493rwbse Produced, directed and published a documentary on iTunes and Amazon • "Yukti" game : https://tinyurl.com/ze3t63x8 Developed and published a mobile based Unity game on Ios and Android • "Planet HD" game : https://tinyurl.com/5e3c3a3n Developed and published an Ios game ### Product Design Prototyper @ Oculus VR Jan 2018 – Present | Menlo Park ### Author and Instructor @ Shaderdev.com Jan 2013 – Present | Online • Shader Development Using Unity (http://shaderdev.com) - Created & published a 72-chapter/16 hour course to help others learn complex concepts of Shader development. Trusted by many companies like Sony, Samsung Research, Ubisoft and Audi etc. • Maya Python API (CGCircuit.com) - Created & published a 20-chapter/9 hour course that teaches Maya Python API development. Trusted by hundred of industry professionals. This course is a 5-star rated course. (https://www.cgcircuit.com/course/maya-python-api) ### Technical Artist @ Instagram Jan 2017 – Jan 2018 | Menlo Park • 3d-AR Make-up - Came up with different 3d AR make techniques including 3d-eye lashes and integrated with in the effects published. • Created AR-camera effects at Instagram (Spark AR, Reactive JS) • Built optimization tools for AR-effects. (Python and PyQt) • Wrote and optimized shader for AR-camera effects (GLSL). ### Senior Technical Artist @ Disney Interactive Jan 2015 – Jan 2017 | Palo Alto, California Starwars Commander and Unannounced Project : - Art-asset pipeline (Python and Maya API) - Front end features, Unity Shaders and game-play asset integration. (C#, CG-shaders) ### Technical Artist @ Disney Interactive Jan 2013 – Jan 2015 | Palo Alto, California ### Technical Artist @ Disney Interactive Jan 2012 – Jan 2013 ### Associate Technical Artist @ Electronic Arts Jan 2009 – Jan 2012 Worked as Rigging Technical Artist, Tools and Graphics engineer. Mixed Martial Arts Game - Rigged 8 body type for different fighters, wrote scripts to drive secondary joints, muscle simulation and cloth, converted MEL code to C++ code to establish 1:1 relation between Maya and proprietary engine (same C++ code was also integrated in game). NCAA & MADDEN - Assisting a team of Animators/Artist for NCAA. Tools development, support, debugging, porting art assets to game, troubleshooting, R&D and communication is a big part of daily roles. ### Technical Artist Intern @ Electronic Arts Jan 2008 – Jan 2008 Technical Artist Intern. ### Sponsored Tutor of Flash, Action Script and Php @ Savannah College of Art and Design Jan 2007 – Jan 2008 ## Education ### Master of Arts (M.A.) in Visual Effects Savannah College of Art and Design ### MCA in Computer Science Govt. Engineering College, Bikaner ### Air Force School, Bikaner ## Contact & Social - LinkedIn: https://linkedin.com/in/chayan-vinayak - Portfolio: http://www.chayanvinayak.info - Portfolio: http://www.tiburon.com - Portfolio: http://chayanvinayak.blogspot.com --- Source: https://flows.cv/chayanvinayak JSON Resume: https://flows.cv/chayanvinayak/resume.json Last updated: 2026-04-13