Worked back-to-back on the following features for 8th Wall Studio, an award-winning 3D game engine:
▪ Launched Image Targets, the top-requested user feature at the time. Built a scalable multi-gallery architecture for rendering paginated galleries for image targets. The introduction of image targets increased user retention by 2x and monthly active developers by 12% over the post-launch quarter.
▪ Launched 8th Wall Agent [Beta] with ownership over the Scene Agent, used for fully automated 3D scene generation, and the Validator, used to provide robust feedback to agent for scene/component generation.
▪ Launched Video System, a highly-requested feature. Introduced capability to render videos as material textures with Web Audio integration, enabling both spatial and non-spatial playback for audible videos.
▪ Launched the object outline post-processor using Sobel edge detection, now used by tens of thousands of users via our visual scene editor.