# Chris P. > Senior UI Designer at Nilo Location: Sunnyvale, California, United States Profile: https://flows.cv/chrisp1 I design and build lots of things. Probably too many things. Mobile apps, VR interfaces, Instagram face filters, games and narrative experiences. If you need some rounded rectangles in 2 or 3 dimensions, I'm your guy! ## Work Experience ### Senior User Interface Designer @ Nilo Technologies Jan 2025 – Present | San Jose, California, United States ### User Interface Designer @ VRChat Inc Jan 2019 – Jan 2025 ### Product Designer @ Turvo Inc. Jan 2018 – Jan 2019 | Sunnyvale, CA ### Senior User Experience Designer @ Next Issue Media Jan 2011 – Jan 2018 | Menlo Park Led the UX Design for the Texture iOS app, which went on to be acquired by Apple in 2018. Responsibilities include: - Employed User Centered Design techniques to lead the design process - Created and managed the app's design system - Established the app's Information Architecture - Created prototypes for use in user testing using Principle, Xcode, Proto.io and Flinto - Responsible for establishing the visual design including specs and deliverables - Worked with the User Researcher on the creation and moderation of user testing sessions - Worked with the Engineering Team on implementation of designs - Worked with the Product Team on growth and retention features ### Game Designer @ Namco Networks America Inc. Jan 2009 – Jan 2011 Responsibilities included: - Creative writing - Gameplay system design - Gameplay prototyping using Unity 3d and C# - Pitch writing and evaluation - Design consultation - Occasional 2D & 3D art iOS Games Shipped: - BIT.TRIP BEAT - BIT.TRIP BEAT BLITZ - Lt. Fly: Rise of the Arachnids - Pool Pro Online 3 - Knightfall: Death and Taxes - Garters & Ghouls - Photocade by Namco ### Artist @ Santa Cruz Games Jan 2008 – Jan 2009 Responsible for a wide range of tasks such as character and environmental art, level design, lighting and FX, and gameplay prototyping. Lead Artist on Igor: The Game (Wii, PC) - Modeled, textured, and lit environment art - Particle effects - UI design - Assisted with gameplay system design - Level design - Creative writing - Implementation of camera functionality ### 3D Artist @ Farsight Studios Jan 2004 – Jan 2006 Scarface: Money. Power. Respect. (PSP) - Assisted in designing overall gameplay aesthetic - Assisted in combining turn based and realtime strategy elements into a cohesive single and multi player experience - Created Power move system and abilities - Created a fully playable paper prototype - Assisted with level design, modeling, and texturing for combat arenas Hard Rock Casino (PS 2) - Designed, modeled, and textured characters - Assisted in level design for Hard Rock and Cleopatra casinos - Assisted in modeling and texturing environmental art for Hard Rock and Cleopatra casinos ### Aerospace Control and Warning System Instructor @ US Air Force Jan 1997 – Jan 2001 ## Education ### Bachelors in Video Game Art and Design Art Institute of Phoenix ## Contact & Social - LinkedIn: https://linkedin.com/in/chrispavia - Portfolio: https://chrispavia.artstation.com/ --- Source: https://flows.cv/chrisp1 JSON Resume: https://flows.cv/chrisp1/resume.json Last updated: 2026-04-13