Currently helping to bring your vision to life as a Product Owner, Designer, and Developer.
Experience
2025 — Now
2025 — Now
San Francisco Bay Area
Product lead at a remote-first game development studio, owning projects from client pitch through delivery with P&L responsibility. I design, prototype, and ship games, gamification products, and interactive experiences across VR, mobile, and web.
• Lead design and development on multiple concurrent titles including a VR RTS, a mobile action-adventure, and client-facing gamification products
• Introduced AI-assisted development workflows (LLM-driven documentation, spec-driven implementation via Kiro, rapid prototyping through Replit) to accelerate production while maintaining a strict human-in-the-loop standard
• Hands-on in Unity and design tools; blockouts, systems design, GDDs, and boss fight choreography, not just specs and slide decks
• Scope, estimate, and evaluate new business across digital therapeutics, branded games, and interactive entertainment
2025 — Now
San Francisco Bay Area
Product lead at a remote-first game development studio, owning projects from client pitch through delivery with P&L responsibility. I design, prototype, and ship games, gamification products, and interactive experiences across VR, mobile, and web.
• Lead design and development on multiple concurrent titles including a VR RTS, a mobile action-adventure, and client-facing gamification products
• Introduced AI-assisted development workflows (LLM-driven documentation, spec-driven implementation via Kiro, rapid prototyping through Replit) to accelerate production while maintaining a strict human-in-the-loop standard
• Hands-on in Unity and design tools—blockouts, systems design, GDDs, and boss fight choreography, not just specs and slide decks
• Scope, estimate, and evaluate new business across digital therapeutics, branded games, and interactive entertainment
2023 — 2024
2023 — 2024
San Francisco Bay Area
Designed, built, and maintained a live ops pet nurturing, city building, adventure game aimed at improving executive function in kids with ADHD.
Added retention focused systems and features that greatly expanded the gameplay footprint and re-contextualized existing content.
2023 — 2023
2023 — 2023
San Francisco Bay Area
Blazed new trails in the co-op adventure space. Designed and prototyped a playable indie multiplayer PVE rogue-like action game with full proc gen of... everything.
Designed from the ground up and implemented characters, classes, enemies, spells, abilities, and proc gen dungeon seeds.
2020 — 2023
San Francisco Bay Area
Creative vision holder responsible for integrating best practice mobile game design into our first of a kind FDA approved digital therapy for pediatric ADHD. Designed and implemented an all new infinite runner which contained our active ingredients which was aimed at adults. Assisted with getting a playable prototype VR experience up and running.
• Managed a team that included both game and UX designers
• Designed, implemented, and tuned new gameplay and meta game elements
• Led rapid prototyping for multiple new games aimed at a variety of demographics and potential patient populations
• Helped drive product roadmaps, milestone definitions, and sprint planning
• Served as acting PM for 1 year during the run up to IPO.