# Christina Pham > Product Designer at Streamlabs Location: San Francisco Bay Area, United States Profile: https://flows.cv/christinapham I'm a colorful product designer who enjoys creating enjoyable product experiences. I specialize in user experience with a previous background in graphic design. When I'm not hunched over the computer designing, I'm hunched over a controller playing video games. ## Work Experience ### Senior Product Designer @ Streamlabs Jan 2023 – Present * Lead design updates and redesigns for the flagship product Streamlabs Desktop, such as their new Recording UI that has led to significant increase in user signups for cross-editing products and usage of recorded clips. ### Principal Product Designer @ Fandom Jan 2022 – Jan 2023 * Lead design on Metacritic's redesign efforts to modernize the platform, such as making ratings and reviews easier for users to participate in. * Lead design of Fandom's social aggregate platform Fan Central, with a focus on bringing user's multiple communities into one view. * Maintain and update the design system for Metacritic's new redesign, creating new components and documentation for more sustainable maintenance. ### Principal Product Designer @ Crunchyroll Jan 2021 – Jan 2022 * Review consistency and design quality across web, mobile app, and living room apps. * Drive early design direction for new product initiatives such as Crunchyroll Music. *Lead design and user flow for major cross functional design updates, such as sunsetting an old platform to push growth back towards Crunchyroll, across different devices (web, mobile, and LRX). ### Lead Product Designer @ Crunchyroll Jan 2020 – Jan 2021 * Lead a team of 2-4 designers working towards Crunchyroll web's new redesign, reviewing their work and helping maintain a high quality of user experience. * Takes charge of redesigning Crunchyroll web's homepage, a high visibility and high impact project that drives user growth and revenue across different teams. * Review cross platform designs and user flows to validate consistency with the web experience. ### Senior Product Designer @ Crunchyroll Jan 2019 – Jan 2020 | San Francisco Bay Area * Lead and plan initial wireframes for the redesign of the Crunchyroll web experience. * Assist in defining Crunchyroll web's new visual design and design system. * Help user research with surveys and interviews to identify pain points and improvements to the old Crunchyroll web experience. * Coordinate with cross platform teams to make sure all platforms are consistent in visual style and user experience. * Meet with stakeholders across different teams to ensure wireframes were aligned with their business needs. ### Product Designer @ Crunchyroll Jan 2018 – Jan 2019 | San Francisco Bay Area * Design social features for VRV.co, such as ratings and live broadcast streaming. * Drive user testing efforts to validate assumptions and gather data on how users use social features in relation to media content. ### Product Designer @ AppDirect Jan 2016 – Jan 2018 | San Francisco Bay Area * Produce and ship designs for multiple teams, from marketplace theme customizations to domain integrations for developers. * Deliver major features under tight deadlines for all features on the reseller platform, market merchandising options, and more. * Collaborate with engineering, product, and leadership to provide user stories and present high-fidelity mockups. * Organize detailed UX flows and prototypes for product walkthroughs with stakeholders. * Contribute and drive new interaction patterns and design components to AppDirect’s Design System. ### Creative Lead, Product Designer @ Humble Bundle Jan 2014 – Jan 2016 | San Francisco Bay Area * Lead all product design, asset production, and creative direction for the company and brand. * Manage a team of designers and copywriters for all product and marketing efforts. * Wireframe and create high-fidelity mockups for all new product verticals and features such as the initial launch of Humble Monthly and developer resources (game widgets, game pages, managing sales, etc). * Work closely with engineers to ensure that high-fidelity designs are ready for production. * Design logos, banners, layout guidelines, social media assets, and style guides for all products. ### UX Design Intern @ Sony Network Entertainment Int'l (SNEI) Jan 2013 – Jan 2013 | San Francisco, CA * Design low-fidelity mobile app wireframes based on android interaction patterns and UI widgets. * Maintain interaction design documentation for the Playstation 4 and store. * Drive meetings with engineers and designers for wireframe and documentation reviews. ### Web Application Design Intern @ Intuit, Mint.com Jan 2012 – Jan 2012 | Mountain View, CA * Direct the interface and visual design for an API documentation generator. * Won second place at Intuit's Innovation for Social Good Jam within a team of 4. * Primary design support during the Intuit Intern Code Jam by creating wireframes, color schemes, logos, app icons, and high-fidelity mockups for different teams. ### Graphic Designer @ Mitchell International Jan 2011 – Jan 2012 | San Diego, CA * Produce print materials such as tradeshow graphics, postcards, and brochures. * Design email and landing page campaigns. * Create graphics and templates for digital assets and branding materials. ## Education ### Master of Information Management and Systems in Human Computer Interaction, User Interface Design, User Experience UC Berkeley School of Information ### Bachelor of Arts (B.A.) in Art History UC San Diego ## Contact & Social - LinkedIn: https://linkedin.com/in/cppham - Website: http://microcake.org --- Source: https://flows.cv/christinapham JSON Resume: https://flows.cv/christinapham/resume.json Last updated: 2026-02-23