# Christine Loh > πŸ‘©πŸ»β€πŸ’» @ Google Location: San Francisco Bay Area, United States Profile: https://flows.cv/christineloh I like to code. I also like learning new things and meeting new people, so feel free to contact me if you'd like to chat! ## Work Experience ### Software Engineer @ Google Jan 2024 – Present | Sunnyvale, California, United States Gmail Web team ### Software Engineer @ Google Jan 2023 – Jan 2024 | Mountain View, California, United States Local Search - Appointments: - Maintained appointment booking flow for the existing beauty-related vertical (hair salons, nail salons, etc.) and surfaces (mobile and desktop search). - Supported expansion of the booking module and flow to health-related merchants (doctors offices, clinics, etc.), countries (non-US globally), and surfaces (Maps). Vertical Factory - Beauty Vertical Factory - Events Vertical Factory - Car Rentals ### Software Engineer @ Google Jan 2020 – Jan 2023 | Seattle, Washington, United States Cloud Marketplace - Solution Authoring - Led full stack migration initiatives for two major product types in the Google Cloud Marketplace Producer Onboarding Portal, including feature parity in the new portal (Angular, TypeScript, Java), migration tooling (Python), and full migration of all products into the new database. - Designed and implemented the frontend portion of accelerating billing onboarding in the portal, speeding up the customer experience and reducing the time of price ingestion from 2 weeks to 2 days to <5 seconds. - Maintained the frontend code base across the Producer Portal and the subsequent administrative console. - Pruned group memberships and user privileges and built automated regular audit systems to ensure security and manage risk for Marketplace systems, including access to APIs, codebases, and production data. - Organized process items such as an engineering excellence backlog with the frontend team, Ops team training, team-wide β€œfixit” weeks, weekly meetings with Eng/UX/PM, and regular meetings with hosted interns. - Mentored and hosted interns, and hosted various mock interviews for interns hoping to convert to FTE. ### Full Stack Software Engineer @ GoodTime.io Jan 2018 – Jan 2020 | San Francisco Bay Area - Developed and supported GoodTime's interview logistics platform in React.js (JavaScript/TypeScript), Redux, Node.js, and PostgreSQL with 3rd-party integrations including Google, Office365, Greenhouse, and Zoom. - Features included Interview Scheduling, Interview Training, Interviewer Selection, Candidate Experience, Adhoc Meetings, and Interview Insights. - Spearheaded a cross-department team of 8 in engineering, design, and customer success to pinpoint and complete quick customer-facing projects with high ROI. - Analyzed quarterly bugs by type and component, creating and executing strategies for improving code quality. ### Software Engineer @ Electronic Arts (EA) Jan 2014 – Jan 2018 | Redwood Shores - Developed, maintained, and supported the client SDK library used in most EA mobile games across Android, iOS, and Windows platforms in C++ with bridging support for native layers and Unity. Features included in-app purchases, telemetry, real-time messaging, push notifications, and more. - Led the technical work on three other EA SDKs for Xbox One, PS4, and PC titles that provided an EA-specific web browser engine (forked from Apple’s WebKit), easy user authentication with EA servers, and in-game purchase functionality. ### Unit Supervisor, Residential Computing @ University of California, Berkeley Jan 2013 – Jan 2014 | Berkeley, CA - Directly supervise a group of 5 staff members and manage the In-Room Connection Helpdesk program at the Unit 1 Residence Halls ### Residential Computing Consultant @ University of California, Berkeley Jan 2011 – Jan 2013 | Berkeley, CA - Provide technical support and educate students in residence halls about technology resources. ### Software Engineering Intern @ Blackbaud Jan 2013 – Jan 2014 | Emeryville, CA - Work with applications involving donor databases, fundraising, website management, and email marketing. - Test applications using an extended Ruby and WATIR framework in a model-view-controller architecture. ### Software Engineering Intern @ MogoTXT Jan 2012 – Jan 2012 | Sunnyvale, CA - Programmed Flash games in ActionScript 3 using Flixel, an open source game-making library. - Designed and developed the MogoTXT and MogoBall websites using HTML/CSS and Ruby on Rails. ### Residential Counselor, Education Program For Gifted Youth @ Stanford University Jan 2012 – Jan 2012 | Stanford, CA - Mentored gifted high school students in core concepts of basic artificial intelligence. - Supported instruction of data structures, logic, search algorithms, constraint-satisfaction problems, and machine learning. ### Teaching Assistant, Technovation Challenge @ Iridescent Jan 2011 – Jan 2011 | Berkeley, CA - Worked with team of four high school girls to develop programming skills in designing a mobile phone app prototype. - Assisted girls in writing a business plan and pitching it to a panel of venture capitalists. ### Recruiter, Technovation Challenge @ Iridescent Jan 2010 – Jan 2010 | Berkeley, CA - Recruited high school girls to participate in a 9-week after school program designed to teach girls programming concepts and entrepreneurial skills. ## Education ### B.S. in Electrical Engineering and Computer Sciences University of California, Berkeley ### High School Diploma Amador Valley High School ### Stanford University ## Contact & Social - LinkedIn: https://linkedin.com/in/lohchristine - Website: https://christineloh.com --- Source: https://flows.cv/christineloh JSON Resume: https://flows.cv/christineloh/resume.json Last updated: 2026-04-01