# Christine Park > Design Leader, Author of Designing Across Senses Location: San Francisco, California, United States Profile: https://flows.cv/christinepark Ex-Microsoft, Adobe, Bayer. Award-winning and patent-holding design leader, best-selling author, and international speaker with 15+ years of experience leading global design and innovation teams across health tech, consumer electronics, and software. Delivered 0 to 1 experiences for SmartTVs, netbooks, wearables, SaMD, connected operating rooms, and more. Expert in multimodal, behavioral design, and AI-driven design systems that integrate voice, gesture, and intelligent interfaces across platforms. Proven ability to scale organizations, drive measurable business impact, and deliver world-class products adopted by hundreds of millions worldwide. Recognized for integrating risk/regulatory rigor, global-scale product development, with startup agility and for servant-leadership in high-performing product development cultures. Selected Highlights • Best-selling Author: Designing Across Senses (O’Reilly Media) — foundational text for multimodal and genAI interaction design; used by teams including Google Assistant and Amazon Lab126/Alexa; taught at Stanford d.school, Berkeley Haas, Harvard GSD, and Savannah College of Art & Design • Global Design Leadership: Built and led design orgs at Johnson & Johnson, Bayer, Microsoft, and more; contributed to two major operating/design systems (Microsoft Fluent and Adobe Spectrum), and 3 platform or product design systems • Innovation Track Record: 6 patents; multiple design and innovation awards (CES, Cannes CyberLion, IXDA); clinical research contributor (J&J Neuroscience); several 0 to 1 devices; futurist/strategist for the 5G Consortium, AT&T, Bayer, Target IoT, and more • International Speaker/Juror: Multimodal design & genAI speaker —SXSW, BioTechX, UXLX, IDSA, Data & AI Expo; awards juror — SF Design Week and IXDA • Servant Leadership & Mentorship: Champion for inclusive culture and growth of next-generation design talent, including volunteering for GirlsWhoCode, WomenInHardware, and ADPList • Selected Clients: Google, Sony, Nike, Comcast, Condé Nast, Panasonic • Selected Publications: Gizmodo, Engadget, TechCrunch, CNET, Surface, Wallpaper*, Flaunt, Architect’s Newspaper, New York Times, New York Times Magazine, New Tee Vee, GQ ## Work Experience ### Global Director of Design, MedTech & HealthTech @ Johnson & Johnson Jan 2021 – Present | San Francisco Bay Area Leads global design org of 25+ spanning research, brand, marketing, product, motion, content design for MedTech and HealthTech, including connected OR & digital surgery, virtual studies, R&D/trial publications, dTX & SaMD • Created first AI-driven patient engagement platform utilizing behavioral design, shared across all Innovative Medicine therapeutic areas, securing company-wide record digital health investment • Contributed to Heartline (Apple Watch partnership) for atrial fibrillation detection, behavioral design driven heart-healthy lifestyle improvement, prevention, and treatment • Launched global design system and rebrand across all MedTech franchises, utilizing React & Storybook, expanding regional and language support to LATAM & APAC • Submitted first J&J connected OR for FDA approval, while reducing budget by 7 figures and TTM by 8 months • Piloted new High Performing Teams model, mentoring leaders on OKRs, QBRs, Agile, and measurable design impact ### Director of Multimodal Design @ Bayer Jan 2020 – Jan 2021 | San Francisco Bay Area Core member of 6-person global innovation hub driving AI & data-driven health investments, partnerships, and new product development • Created Bayer’s first board-approved corporate roadmap for AI tools integration into R&D and selected 5 new investment opportunities for strategic acceleration • Led design for telehealth cardiovascular care expansion across five new treatment areas and $60M partnership with OneDrop + Withings, integrating AI and behavioral design Drove the overall corporate strategy & POV on digital therapeutics (dTx), Software as a Medical Device (SaMD), and partnership with FDA to inform classification definitions NOTE: This role was disrupted by Covid restrictions on business travel, barring co-location with teams in Shanghai and Berlin as required ### Speaker, Consultant, and Futurist @ Raygunfactory Jan 2018 – Jan 2020 | San Francisco, California, United States Providing design, strategy, and futurist consulting on next-gen multimodal experiences • Provided futurist and strategic consulting for Target, Samsung, AT&T, 5G Consortium, and others on next-gen multimodal UX and emerging technologies • Speaker at SXSW, IXDA, UXLX, Data & AI Expo, and BioTechX on genAI, and multimodal design • Launched a new immersive digital retail experience for Target • Won FDA approval for a Class II connected medical device ### O’Reilly Media, Author @ O'Reilly Jan 2016 – Jan 2018 | San Francisco, California, United States Writing book for O’Reilly Media • Authored Designing Across Senses, coined the term “multimodal design” used by designers and genAI practitioners ### Product Design Lead, New Devices Group @ Intel Corporation Jan 2014 – Jan 2016 | San Francisco, CA Creating next-gen device and feature strategies, expanding existing products across new regions, and expanding smartwatch capabilities into FossilGroup licensing partnership • Designed first optical HR + behavioral tracking wearable; basis for modern smartwatch interfaces and fitness/behavioral design • Scaled product for four international markets and defined next-gen devices and AI/GPS roadmap • Guided the development of the first Fossil SmartWatch, in collaboration with FossilGroup, Intel Labs, and Intel IoT ### Design Director @ Fandango at Home Jan 2012 – Jan 2014 | Santa Clara County, California, United States Refreshing brand and multimodal (voice, touch, gesture, controller, etc.) design system across a streaming entertainment ecosystem, while maturing the design practice and org • Matured design practice from 2 to 15-person org, with specialization in ux, visual design, motion design, research, content strategy, and production design • Created a unified brand and design system across mobile, web, smartTV, and game console streaming ecosystem. • Pioneered “clicks & mortar” Disc2Digital program—bridging physical and streaming media ownership ### Design Instructor @ General Assembly Jan 2013 – Jan 2014 | San Francisco,CA Teaching Post-graduate User Experience Design • Taught UX intensive course • Advisor to curriculum design committee ### Experience Director @ Microsoft Jan 2011 – Jan 2012 | Mountain View, CA Designing multimodal (voice, touch, gesture, controller, etc.) streaming entertainment experiences across consoles, setup boxes, with seamless cross-compatibility to web, mobile, and more • Led user experience designers on Xbox One and MediaRoom (IPTV OS licensed by AT&T U‑Verse, Deutsche Telekom, others) • Extended Microsoft Fluent Design System and Design Strategy into television and streaming entertainment experiences, unifying voice, touch, and controller interaction *This role was disrupted by the divestiture of the Media Apps/OTT group to Sony Ericcson, following the completion of core product development for the XBox One. ### User Experience Architect @ Adobe Jan 2010 – Jan 2011 | San Francisco Bay Area Creating the first cloud-based Adobe app with Nike • Designed a custom, cloud‑based version of Photoshop for Nike footwear designers, a pilot version of Adobe Creative Cloud • Integrated design, supply chain, manufacturing, merchandising, and marketing data into a unified production pipeline and technology platform ### Designer and Strategist @ Raygunfactory Jan 2008 – Jan 2010 | San Francisco, California, United States Providing design thinking and product design for high tech and consumer electronics clientele • Delivered design strategy and products for Disney, Sony, Microsoft, HP/Google, and Wells Fargo • Created first-in-class Netbook Android touch UI ### User Experience Designer @ Schematic Jan 2006 – Jan 2008 | New York, NY Providing design thinking and product design for primarily consumer electronics and entertainment clientele • Created Touchwall, an interactive installation that won the Cannes CyberLion Gold and inspired a new award category (Exhibition Design) • Designed Panasonic VieraCast SmartTV interface in collaboration with Google, first-in-class SmartTV • Developed digital products for clients including Nokia, Citibank, Samsung, Target, and AFI ## Education ### MFA in Design & Technology Parsons School of Design - The New School ### Mechanical Engineering The Cooper Union for the Advancement of Science and Art ### Bachelor of Arts (B.A.) in English Literature, Fine Arts Muhlenberg College ## Contact & Social - LinkedIn: https://linkedin.com/in/raygunfactory - Portfolio: http://www.raygunfactory.com --- Source: https://flows.cv/christinepark JSON Resume: https://flows.cv/christinepark/resume.json Last updated: 2026-04-13