# Christopher Gomez > Game Developer @ WayForward Technologies | Network multiplayer, Rendering pipelines, R&D, Tooling Location: San Francisco, California, United States Profile: https://flows.cv/christophergomez Low-latency network solutions and engaging user experiences ## Work Experience ### Lead Network Programmer @ WayForward Technologies Jan 2025 – Present - Lead the design and implementation of rollback-based multiplayer networking architecture for Project Gemini, ensuring deterministic simulation and frame-perfect synchronization. - Architected custom Epic Online Services P2P transport layer with network node desync detection, frame comparison, and recovery systems to maintain online stability. - Developed core multiplayer gameplay systems, including entity state replication, prediction, and reconciliation pipelines. - Built debugging and profiling tools to visualize frame diffs, catch desyncs, and improve iteration time for designers and engineers. - Optimized network serialization and memory usage, reducing per-frame data size and improving performance on console and PC. - Coordinated with CD Projekt Red’s engineering team to integrate Gemini’s multiplayer systems into existing pipelines and workflows. - In addition to networking responsibilities, developed multiple core systems and features, as well as developer and design-time tools that strengthened gameplay systems and accelerated iteration across disciplines. - Mentored engineers on deterministic simulation, rollback netcode, and network programming and debugging best practices. - Drove collaboration across programming, design, VFX, and audio teams to ensure robust, scalable multiplayer features. ### Programmer @ WayForward Technologies Jan 2019 – Present Full Stack / R&D As a core member of the engineering team, I contribute across the entire technology stack, bridging gameplay, tools, infrastructure, and client support. My role emphasizes research & development, rapid prototyping, and building scalable solutions to empower both our team and our partners. - Designed and implemented gameplay systems with a focus on deterministic simulation, player experience, cross-platform performance, and low-latency network multiplayer. - Built UI frameworks and tools, enabling responsive, extensible interfaces for both in-game systems and internal debugging utilities. - Led network programming efforts, developing rollback-based netcode, multiplayer synchronization, and custom transport layers. - Developed backend and server systems to support online features, persistence, and player data integrity. - Drove DevOps initiatives, automating build pipelines, CI/CD workflows, and internal processes for development efficiency and reliability. - Maintained and updated client-facing mobile applications, including live support for partners such as Crunchyroll and Princess Cruises, ensuring smooth deployment, compatibility updates, and long-term stability. - Collaborated cross-discipline with design, art, VFX, and audio teams, creating development tools and workflows that improved iteration speed and production quality. ### Lead Computer Science Tutor @ College of the Canyons Jan 2016 – Jan 2019 ## Education ### Bachelor of Science - BS in Computer Science California State University, Northridge ### Associate of Science - AS in Mathematics College of the Canyons ## Contact & Social - LinkedIn: https://linkedin.com/in/christopher-gomez-8489a7186 - Portfolio: https://christophergomez.dev --- Source: https://flows.cv/christophergomez JSON Resume: https://flows.cv/christophergomez/resume.json Last updated: 2026-04-10