# Clare O'Hara > Software Engineer | C#/.NET/Python Expert Location: New York City Metropolitan Area, United States Profile: https://flows.cv/clareohara I am a Software Engineer skilled in C#, C++, Python, and .NET Framework. At Moody’s, I've led the development and optimization of a .NET application processing of millions of lines of loan data through thousands of economic simulations. I have developed on the front and back end of the application while also handling QA testing, debugging, and client relations. Previous roles include data collection programming at the University of Connecticut and gameplay programming at Pyrebug Studios. ## Work Experience ### Software Engineer @ Aditude Jan 2024 – Present | New York, United States ### Software Engineer @ Moody's Analytics Jan 2022 – Jan 2024 | New York, New York, United States • Collaborated and coordinated with team members to design, develop, and optimize a large-scale, full-stack .NET-based application that processes millions of loans through thousands of economic simulations with maximum efficiency • Spearheaded the creation of new features utilizing WPF, C#, and C++ that manipulate, export, and display large data sets • Performed rigorous QA testing and debugging to streamline processes, ensure products are released efficiently, and make sure clients’ specifications are met • Handles direct communication with client to release the product to them, and to assist with any queries about the product and its functionalities ### Internal Data Analysis Programmer @ University of Connecticut Jan 2020 – Jan 2022 | Storrs Mansfield, Connecticut, United States • Programmer on development team of research project EOS-503, a digital game used to examine how users understand and learn learning theories • Managed secure collection and packaging of user end input data for research analysis, utilizing APIs and encryption practices • Collaborated with several team members to develop data collection methodology that best met the goals of the research study ### Gameplay Programmer @ Pyrebug Studios LLC Jan 2020 – Jan 2022 | Stamford, Connecticut, United States • Worked collaboratively with team of designers and programmers to create game prototypes using C# and Unity • Utilized SCRUM development cycles to discuss and improve aspects of the projects • Oversaw technical programming for game prototype Wizards of Adria, developing enemy battle AI, pathfinding systems utilizing the A* algorithm, battle systems, and character animations ### Gameplay Intern @ Pyrebug Studios LLC Jan 2020 – Jan 2020 • Independently studied Unity, C#, and gameplay system design techniques • Led general programming for game prototype Monster Garden, developing creature AI and gameplay systems ## Education ### Bachelor of Science in Engineering in Computer Science and Engineering, Minor in Mathematics University of Connecticut Jan 2017 – Jan 2021 ## Contact & Social - LinkedIn: https://linkedin.com/in/clare-o-hara --- Source: https://flows.cv/clareohara JSON Resume: https://flows.cv/clareohara/resume.json Last updated: 2026-03-20