# Claudia M. > Senior UX / Product Designer Location: Oakland, California, United States Profile: https://flows.cv/claudiam Product designer focused on complex tools where clarity actually matters. I've led design for surgical robotics interfaces, autonomous vehicle annotation systems, spatial computing prototypes at The New York Times R&D, and AI developer tooling for a major developer conference. I bring a critical eye to all of it: finding the true human value before designing toward it. 3D and spatial fluency is part of how I think, useful when the domain calls for it. I work best on small, cross-functional teams with hard problems. Based in Oakland, open to remote. ## Work Experience ### UX, 3D, Product Designer @ Ghostmeat Digital Studio Jan 2013 – Present | Oakland, CA I collaborate with clients to develop unique content and digital experiences using emerging technologies. - Designed 3D tools specifically for Unity and for use with VR/Vive technology. - Created and incorporated animated assets for VR police de-escalation training. - Developed graphics for an AR app used in a museum installation. - Directed and produced original video and animation content. - Produced interactive AR face tracking filter effects. - Lead UX design on Apple Vision Pro experiences ### Senior UX Designer, Spatial Journalism / Tech R&D @ The New York Times Jan 2023 – Jan 2025 Research & Development at The New York Times explores how emerging technologies can be applied in service of journalism. https://rd.nytimes.com - Converted award winning word game from mobile and web experience to mixed reality. - Created conversational design applications that explore new ways of navigating and surfacing existing content. - Lead design of new projects based on new and existing products and stories to multiple mixed reality platforms. - Developed visual frameworks, interaction flows, mockups, quick prototypes and polished visual designs. - Synthesized learnings from projects into presentations and incorporated regular project feedback from key stakeholders across the organization. - Collaborated closely with engineers to streamline tools and processes for prototyping and publishing. - Researched and surfaced new opportunities for exploration to the team turning abstract ideas about novel concepts into concrete design concepts. ### Photogrammetry Instructor @ Stanford d.school Jan 2025 – Jan 2025 I lead a workshop introducing d.school students to photogrammetry techniques and applications. ### New Technologies Instructor @ Gray Area Jan 2024 – Jan 2025 | San Francisco, California, United States - Designed and led a semester-long emerging tech course for high school students, covering 3D workflows, generative AI, and immersive creation in VR. - Built a project-based learning model that blended technical skill-building with creative exploration. - Mentored students through full project cycles—from ideation to final exhibition—building skills in planning, iteration, and execution. ### UX Design Lead @ AMPL Labs / kate-hers RHEE Jan 2022 – Jan 2023 - Designed the UX for an AR app with an international artist for their residency at a gallery in Berlin. - Lead discovery and planning meetings to figure out the goals and best approach. - Created app prototype concept, interactions and visual design. - Created a promo video introducing the app and artist. - Synthesized feedback from user testing and soft launch to release improved app. ### Metaverse 3D Environment Designer @ Intuit Jan 2022 – Jan 2022 - Designed and developed metaverse gallery for internal R&D exploration of potential applications at Intuit. ### Product Designer @ Compound Eye Jan 2020 – Jan 2022 | Redwood City, California, United States - Designed a cost-effective platform of tools with internal teams and contract annotators which reduced the previously outsourced cost by 33%, through close collaboration with users, product leadership, and engineering teams. - Developed cross-platform applications for an OEM's off-road autonomy SDK resulting in technology adoption in their next generation vehicles. - Implemented a user-centric product design process that ensured consistent delivery of well-crafted experiences by enabling a quickly growing engineering team to execute on product/market fit documentation, wireframes, and user interface mockups. "Compound Eye enables machines to understand their surroundings in 3D and in real time using only passive sensors like cameras and IMUs. Our technology gathers far more information than active sensors like lidar and radar, for a fraction of the cost, and has applications in mapping, augmented reality, self-driving cars, and other autonomous robots." ### VR UI Designer @ Sketchbox Jan 2020 – Jan 2020 Created new visual design system for suite of flight training simulations. ### UI/UX Designer @ Vicarious Surgical Inc. Jan 2019 – Jan 2020 | Greater Boston Area - Introduced user-centered design principles to an engineering-led medical device company. - Conducted user research, created prototypes, and defined product vision, aligning multidisciplinary teams of engineers, industrial designers, and marketers, resulting in a successful launch of a device designated by FDA as a Breakthrough Device. - Designed multiple iterations of VR/AR applications, 2D touchscreen UIs, multi-role workflows, and 3D assets, brining cohesion to a complex experience. "We combine virtual reality with proprietary human-like surgical robotics to enable surgeons to perform minimally invasive surgery. Through our innovative technology, we have achieved what has been the goal of surgical robotics since the field's inception—to shrink the surgeon and put them inside the patient. " ### Creative Developer @ XRStudio @ Mozilla Jan 2018 – Jan 2018 | San Francisco Bay Area XRStudio is a futuristic studio space providing mentorship, collaboration and equipment for 30 women to develop work in machine learning and mixed reality in San Francisco. It was sponsored by Mozilla SF. They provided office space, access to equipment, talks by industry leaders and a showcase event of work developed. My project was to add a machine learning component to my anthesis flower avatar app. ### AR Designer + Prototyper (Maya + Unity + Zappar) @ Walking Cinema SF Jan 2018 – Jan 2018 | San Francisco Bay Area Telesis exhibit AR app created. ### Creative Technology Incubator Resident @ Gray Area Foundation For The Arts Jan 2016 – Jan 2018 | San Francisco Bay Area Working to design and produce new media work with a focus on integrating VR and AR art into everyday life. ### AR Designer (Face Filters ) @ Condé Nast Jan 2017 – Jan 2017 Worked with experimental marketing team to create AR experience demos to pitch as potential new advertising medium to their subsidiary brands. I designed original 3D models and animations in Maya and imported them into a proprietary AR Authoring tool. ### 3D Designer + Animator @ Hyphen-Labs Jan 2017 – Jan 2017 I worked as junior developer on a VR training experience created in Unity. I primarily added animation and interactivity to existing assets and also supported the 3D artist by creating animation in Maya and implementing into the existing scene in Unity. ### 3D Designer (Maya + Unity) @ NormalVR Jan 2017 – Jan 2017 | San Francisco Bay Area Collaborated with engineers and product to model, texture, and rig 3D assets in Maya and Unity game engine. Developed VR tools, taking a design from concept to implementation in existing application. ### PlaySFMOMA Creative Resident (Maya + Unity + Google Tango) @ SFMOMA San Francisco Museum of Modern Art Jan 2016 – Jan 2016 | San Francisco Bay Area PlaySFMOMA is a museum initiative that encourages the development of avant-garde and experimental games. As a creative resident, I collaborated with a team of other creative technologists to create AR games and experiences based around work on display in the museum. ### Digital Media Specialist @ Head-Royce School Jan 2014 – Jan 2016 The Head-Royce School is an Oakland non-profit private school that was founded in 1887. I worked with them as a contract digital media specialist. - Implemented cost-effective digital media solutions, optimizing efficiency and improving user experience. - Spearheaded the overhaul of the existing website's information architecture and internal portal, conducting extensive user interviews to drive redesign decisions. - Advised on content and learning management systems to support the website and portal redesign. - Managed the redesign project as a product manager, ensuring successful delivery on a short-term contract basis. - Collaborated with cross-functional teams within Head-Royce School to improve overall digital presence for the non-profit private school. ### UX Designer @ Apollo Group Jan 2010 – Jan 2013 | San Francisco, CA Collaborated with instructors and curriculum designers to develop interactive educational tools, resulting in increased user engagement and improved learning outcomes. Translated an existing online platform into mobile applications for iOS and Android, providing users with a seamless experience across multiple devices. Ensured consistency of user experience across multiple products on one platform, enhancing the brand's reputation for reliability and quality. Designed study aids that emphasized user engagement, resulting in a measurable increase in usage across all user types. ### Multimedia Designer @ University of Phoenix Jan 2008 – Jan 2010 Captured and edited video and audio for use in interactive multimedia projects delivered via interactive DVD or streaming online to aid in company's goal of distance learning. Created motion graphics and sound design for videos on educational concepts for students, marketing, and internal communication; managed project from concept through story-boarding to final product which resulted in quick feedback and iterations. Developed prototypes using emerging technology that demonstrated the potential for educational use such as augmented reality, interactive online video, choose your own adventure story simulations, and mobile study aids. Designed all visual, sound and interactive layers and interactions of an augmented reality human heart for use in a nursing program to teach in the diagnosis of heart conditions. ### 3D - Web Designer @ Theta Interactive Inc. Jan 2007 – Jan 2008 Developed interactive 3D product demos for Logitech that let customers experience the features before buying a product. Designed custom websites, blogs and online purchase components that maintained brand consistency and positive customer experience for professional photographers. Inspired happiness by being the dedicated office DJ. ## Education ### Bachelor's degree in Media Arts & Animation The Art Institute ## Contact & Social - LinkedIn: https://linkedin.com/in/cpmiranda - Portfolio: http://www.claudiamiranda.com --- Source: https://flows.cv/claudiam JSON Resume: https://flows.cv/claudiam/resume.json Last updated: 2026-04-13