I am a highly experienced and versatile software engineer with expertise in software engineering, operational processes, and project management.
Atlanta, Georgia, United States
I work on the Risk Automation team at Fanduel. We are a small, agile team that is responsible for creating and maintaining high impact risk mitigation tools and applications that greatly increase the effectiveness, accuracy, and safety of our traders and customers.
Norcross, Georgia, United States
► Responsible for rearchitecting companywide engineering efforts to support scalability, redundancy, and efficiency across the whole SDLC for Unity3D games and adjacent technology stacks.
► Leading the effort to modernize the hiring process for technical resources by improving efficiency in screening, creating collaborative coding exercises to analyze technical problem solving, and onboarding/mentoring new and existing software developers.
► Directly contributing to new and ongoing projects inside the Primero game suite as an individual contributor including new game features, project refactoring, and new developer tools to reduce technical debt and improve development productivity.
► Added Unity Shuriken Particle System support via component serialization, storage, loading, and in-app editing. Supporting both importing complex user-generated particle systems to the Cavrnus platform and editing particle systems inside the app.
► Implemented Level of Detail into the Cavrnus cross-platform ecosystem to support content from 3d models, images, video, etc. Utilizing AWS Lambda, Skiasharp, Typescript, and other AWS services to create an automated content import and loading pipeline for UGC resulting in an average memory cost reduction of >50%.
► Proactively participated in product-driven feature development in Unity 3D, cross-team UI and marketing initiatives, and customer-specific feature development to create the best metaverse platform on the market!
► Oversaw development and execution of the Executive Briefing Center for a multi-billion user company by ideating, planning, and building four interactive experiences to showcase security and privacy concerns completing the project with >15% budget savings and 2 weeks ahead of schedule.
► Created a three.js and JavaScript based in-store augmented reality experience for a Fortune 30 broadcasting company driving >18% increase in user interaction during in store visits and a >8% upsell rate for packages year-over-year.
► Consulted on a >$40 million federal agency project utilizing immersive technology targeting faster and more accurate training of critical workings projected to improve training program efficiency by >20% and cut down training time by >10% per annum.
Sunyvale, CA
► Oversaw experiential marketing content development utilizing React, Vue, Unity 3D, and Google Cloud Platform for product lines valued at >$2 billion in annual revenue, driving >$500MM in market qualified leads (MQLS) in < 2 years.
► Led a cross-functional team of 20+ engineers and product marketers responsible for go-to-market product experiences, driving >$750MM in new revenue and ensuring a team KPI achievement of 90% and retention of 95%
► Implemented end-to-end go-to-market strategy for demo content, including technical requirements, git repository setup, custom automation, and privacy/security approvals, driving a 15% YoY increase in sales team demo creation.
► Spearheaded significant design and user experience changes for all experiential marketing utilizing software development skillset, outperforming KPIs set by previous holders of the role by >30% in the first year.
► Created the Demo Explorer, a React web app allowing users to meaningfully engage with relevant content and experiences, increasing content engagement by >10% year-over-year for product lines served.
► Managed all product demo marketing initiatives across 8 industry verticals for Google Cloud Next, deploying a portfolio of 30 different interactive demos which increased engagement with Google Cloud Next by 20% over previous year.
Education
University of North Georgia