Led product design efforts to make Horizon Worlds VR creation tools available on desktop.
Led design reviews and design sprints across design disciplines (i.e., Product Design, Content, Sound, Game, and Art) to ensure high craft and product alignment across VR experiences.
Played a critical role in setting goals and direction for product teams; influential in strengthening culture & identifying areas for development within a team.
Supported product and design teams to be more productive by actively contributing to mentorship, teaching, on-boarding, and creating design standards.
Defined and establishes new design standards for Horizon Worlds Design Systems for designers to leverage and accelerate product development while ensuring high quality across teams.
Led product discovery, connecting, scoping, prioritization, and execution for critical Horizon World experiences across consumer and creation tools.
Partned closely with Product Management and Engineering to define new strategic areas for critical Horizon Worlds initiatives.
Designed and managed a feature that unlocks progression across Horizon Worlds and increases content depth by enabling interconnected experiences with persistent states across the metaverse.
Directed the activities, goals, and development of one direct report and five (5) projects simultaneously
Led roadmap planning and headcount allocation for product design for Personal Space and NUX experience.
Defined product direction, strategy, and opportunities for Horizon’s World Hop Mini-games, Personal Space, and Variable Groups.