2018 — Now
'Year of the Day', a daily Wordle-like game for guessing years in history (Vue.js): https://yearoftheday.com/
'Dungeons End', a web-based RPG build in Vue/TS: https://dungeons-end.com/
Creator, programmer, and game designer of 'Fore Score', a multiplayer mini-golf game where you build the course as you play, built in the Unity game engine
Solo participant in the 2020 winter My First Game Jam. 'Snow Day' designed and developed initially over a two week period.
Solo participant in the 2019 Community Game Jam. 'Reverse Microwave' designed and developed over the course of one week.
Charleston, South Carolina, United States
Full-stack agile developer on the EireneRx Order Management (EOM) team, responsible for managing pharmacy orders, from creation, dispensing, packing, and shipment.
Developed a new application creating an improved workflow for dispensing weekly batch orders for pharmacy techs and pharmacists, using Typescript/Angular front end, Node server backend, and a PostgreSQL database.
Worked with designers, management, and other teams to ensure the application is efficient, capable, and meets the high-quality standard for the future.
Updated EOM to support printing patient information documents in their preferred language.
Worked with other TRHC software teams to mitigate side effects and ensure full compatibility between systems
Onboarded and mentored new EOM team members, focusing on quality, efficient, and readable code.
Involved in daily scrum stand-ups, backlog refinement twice a week and sprint planning twice a month, working with the product manager, scrum master, and EOM team to ensure that stories are sized appropriately, and the team is working efficiently and with open communication.
Mount Pleasant, South Carolina
2018 — 2019
Fredericksburg, VA
Full-stack agile development on the HOST Hardware Integration Tool Set (HHITS), a software toolkit for cataloging and integrating hardware components to determine compatibility, performance, and configuration issues.
Developed HHITS from the ground up as the lead software engineer, leveraging React/Typescript for the front end, Kotlin (Java) for the server framework, and a MongoDB database.
Responsible for regular deployment of HHITS to the internal development server as well as a customer-facing AWS server.
Designed and developed Fleet Defense, a game prototype intended to introduce and train network-centric warfare concepts for navy sailors, using the Unity game engine.
Conducted architecture, design, and development of functionality for the Informedb Enterprise application, a web-based strategic planning tool.
As a key member of the Informedb scrum team, developed a project transfer tool that allows customers to transfer schema and data from one project to another on a separate machine and/or location.
Started Tuesday-Tech-Talk, a monthly knowledge share forum for discussing new and interesting technical topics within our department.
Education
2010 — 2014
La Salle University
Bachelor of Science (B.S.)
2010 — 2014
2014 — 2016
Stockton University
Master's degree
2014 — 2016