Comox, British Columbia, Canada
â—ŹMaintained a consistent knowledge of the latest Android SDK and iOS SDK releases, features, and bugs.
â—ŹMaintained an understanding of the relationship and compatibility between Android / iOS SDKs and third-party SDKs within the Unity environment (IronSource, Firebase, Facebook, Unity Purchasing, etc) and various versions of the Unity Editor.
â—ŹDocumented, communicated, and helped plan the implementation of necessary upgrades to our mobile game portfolio.
â—ŹBuilt and delivered test versions of each game to our QA team for review.
â—ŹWorked closely with the QA team to review bugs and create fixes to work towards final releases.
â—ŹGuided the QA team in terms of test steps required and expected results.
â—ŹClosely monitored crash rates, ANR (Application Not Responding) issues, and other potential problems with the live games using the Google Play and Apple App Store dashboards.
â—ŹEnsured the best possible performance, quality, and responsiveness of applications.
â—ŹHelped to maintain code quality, organization, and automatization.
â—ŹHelped to develop rapid prototypes to test the viability of potential new projects and game designs.
â—ŹContributed support programming to other Blue Wizard Digital projects and games as needed.