# Daniel Robbins > Founding Engineer at Pravāh Location: San Francisco, California, United States Profile: https://flows.cv/danielrobbins Solving important software problems that combat climate change. Not open to new opportunities at this time. ## Work Experience ### Founding Engineer @ Pravāh Jan 2026 – Present | San Francisco, California, United States Developing products for weather forecasting and electricity forecasting. We are hiring! https://www.pravah.com/ ### Staff Software Engineer - Full Stack @ Aurora Solar Jan 2022 – Jan 2026 ### Senior Software Engineer - Full Stack @ Aurora Solar Jan 2021 – Jan 2022 | Honolulu, Hawaii, United States • Joined Aurora via acquisition of Folsom Labs in August 2021 • Continuing to work on HelioScope ### Senior Software Engineer - Full Stack @ Folsom Labs Jan 2018 – Jan 2021 | San Francisco, California, United States • Seventh engineering hire to a small, elite team building HelioScope: the leading tool for commercial solar installers to design solar panel installations and simulate their energy production. • Single-handedly reduced company’s AWS bill 17% by implementing auto-scaling of EC2 instances. Created a build/deploy system using Amazon Machine Images (AMIs). • Worked with another engineer to reimplement SaaS billing system to support new types of Stripe products and subscriptions in preparation for new product launch. • Streamlined and maintained much of the infrastructure, including asynchronous task system (Celery), logging, monitoring/alerting, and deploy tools (Heroku, AWS). • Sped up production deploys by 5x, enabled them to be run remotely on slower networks • Implemented countless full-stack features for upcoming proposals web app, using React, Redux, Flask, SQLAlchemy, and PostgreSQL. • Implemented several internal productivity tools for the Sales/Support team • Maintained current production web app, using Angular. • Pushed team to formalize/improve on processes. Active participant on hiring panel. • Mentored junior engineers, managed an intern who implemented two key features. ### Senior Software Engineer - Backend @ Blizzard Entertainment Jan 2018 – Jan 2018 | Irvine, California, United States • Led team of 3 engineers in architecture, design and implementation of a stateless microservice for managing voice chat channels. • Coordinated development with Battle.net, Business Intelligence, QA, and Customer Service. ### Software Engineer - Backend @ Blizzard Entertainment Jan 2015 – Jan 2018 | Irvine, California, United States • Designed, implemented, and maintained dozens of key features for critically acclaimed games Heroes of the Storm and StarCraft 2, which have massive peak concurrency and 99.9% uptime. • Designed and implemented several other services, including stateless progression microservice central to driving sales and user retention. • Wrote libraries—used by team of fifteen engineers—to improve code maintainability, reduce bugs, and reduce crashes. • Wrote services in C++, using NGINX, CentOS (Linux) stack. Wrote integration tests in C#. • Designed and implemented MySQL schemas and stored procedures. ### Associate Software Engineer - Backend @ Blizzard Entertainment Jan 2013 – Jan 2015 | Irvine, California, United States ### Software Engineer Intern @ Blizzard Entertainment Jan 2012 – Jan 2012 | Irvine, CA Pitched, designed, and implemented the Data Navigator in C++: a node graph data visualization tool for StarCraft 2 and Heroes of the Storm game designers. Also used by StarCraft 2 modding community. ### Graphics Engineer Intern @ Sugarcane Games Jan 2012 – Jan 2012 ### Undergraduate Researcher @ Stanford University Computer Graphics Lab Jan 2011 – Jan 2012 | Stanford University ### Software Engineer Intern @ BMW Jan 2011 – Jan 2011 | Munich, Germany * Developed C++ program analyzing BMW car data to detect traffic jams. * Found/fixed key bugs in shared libraries. * Effectively collaborated with coworkers in German with just 6 months prior German knowledge. ### Undergraduate Researcher @ Stanford University Distributed Systems Lab Jan 2010 – Jan 2010 | Stanford University ## Education ### Bachelor of Science in Computer Science Stanford University Jan 2009 – Jan 2013 ### Punahou School Jan 2001 – Jan 2009 ## Contact & Social - LinkedIn: https://linkedin.com/in/d-robbins --- Source: https://flows.cv/danielrobbins JSON Resume: https://flows.cv/danielrobbins/resume.json Last updated: 2026-03-22