Co-founded a 9-person game development studio developing a 3D isometric souls-like game Memoria Wake in Unity3D.
Demo released on Steam (June 2025); full release planned for PC and consoles soon...
•Lead graphics engineering and performance optimization across the project.
•Developed performant GPU-driven foliage system to reduce CPU load and render large quantities (50k+) pieces of grass and flowers in real-time.
•Developed and authored large portions of the 3D environment in Blender; textured using Substance Painter and Photoshop.