# Daniel Wilson > Art Director - Critical Mass @ Apple  Location: Walnut Creek, California, United States Profile: https://flows.cv/danielwilson Creative, user-centered Product Designer and Art Director with 10+ years of experience transforming complex challenges into intuitive, scalable digital solutions. I specialize in building design systems, eCommerce experiences, and branded digital ecosystems for startups and global companies alike. My work blends strategic UX thinking, polished UI execution, and a deep understanding of brand communication. From leading internal platforms at Roblox to launching high-converting eCommerce experiences for Pelican and Omnicure, I bring clarity, collaboration, and consistency to every product I touch. Currently open to freelance collaborations, strategic partnerships, or full-time product roles focused on design systems, cross-functional execution, and impactful brand experiences. ## Work Experience ### Art Director for Critical Mass @ Apple  @ Critical Mass Jan 2025 – Present ### Product Designer @ Pelican Products, Inc. Jan 2024 – Jan 2025 | Walnut Creek, California, United States • Designed the digital experience for the TRVL luggage line, aligning UX with Pelican’s brand heritage while appealing to a new consumer base. • Led stakeholder interviews, defined IA, and built scalable component-based UI for collection and product pages. • Created carousels and product comparison tools that enhanced UX and simplified content updates. Result: The TRVL section became Pelican’s highest-converting pages and the new template standard for future launches. ### Product Designer @ Roblox Jan 2023 – Jan 2024 | San Mateo, California, United States • Maintained and evolved the Roblox Design System, refining components like typography, buttons, and icon libraries. • Collaborated cross-functionally to create UXHub—an internal documentation platform to improve onboarding and alignment across teams. • Conducted competitive benchmarking and built extensive wireframes and prototypes for internal tools. Result: Improved design consistency and documentation clarity across teams; enhanced onboarding and system scalability. ### Product Lead @ Omnicure Jan 2021 – Jan 2023 | Los Angeles, California, United States • Led UX/UI design for Omnicure’s telemedicine platform, creating mobile and desktop interfaces for clinicians and specialists. • Conducted interviews with bedside users to simplify complex health data entry and optimize workflows. • Built the company’s design system, brand identity, and marketing website from the ground up. Result: Improved adoption, usability, and platform performance—helping secure government funding and hospital partnerships. ### Art Director @ Plan Design Grow Jan 2015 – Jan 2021 | Greater Los Angeles Area • Ran a boutique digital studio serving startups and established brands with UX, branding, and product design. • Specialized in eCommerce, websites, and scalable design systems that elevate brands and improve conversions. • Clients include Nutribullet, Honeywell, WestEd, Bill & Melinda Gates Foundation, and more. Result: Delivered high-impact brand launches and digital products across industries, building lasting partnerships through strategic, results-driven design. ### Consultant @ Independent contracter Jan 2014 – Jan 2015 | Greater Los Angeles Area Create online strategies, websites, print design and mobile apps. Clients include : West Elm, Posit Science, 222 Record Label, Enthuse. ### Art Director @ LuxeYard Jan 2012 – Jan 2014 | Marina Del Rey, Ca Led the development and launch of a of a comprehensive e-commerce platform for a home goods and fashion retailer, managing a team to produce marketing assets and meet rigorous weekly delivery schedules. ## Education ### 10k Bootcamp Jan 2017 – Jan 2018 ## Contact & Social - LinkedIn: https://www.linkedin.com/in/danielericwilson - Website: https://www.danielericwilson.com --- Source: https://flows.cv/danielwilson JSON Resume: https://flows.cv/danielwilson/resume.json Last updated: 2026-04-07