# Daniel Zheng > Former Intern @ Geopogo | Sophomore C.S. @ Watson J. College of Engineering and Applied Science, Binghamton University Location: Binghamton, New York, United States Profile: https://flows.cv/danielzheng Versed in a variety of programming languages such as C/C++, Java, Python, and Lua. I enjoy programming fun applications in my free time. Recently, collaborated with another colleague to create a program in C that enables any window to become a DVD screensaver, bouncing around the screen. I'm also passionate about Game Development and I'm currently working on a project in Unreal Engine 5. While I'm relatively new to Unreal, I've had years of experience with other engines like Roblox Studio and Unity, spearheading games and designing and implementing gameplay systems. Open to virtual, hybrid, or on-site opportunities. Look forward to connecting with like-minded peers and industry professionals! ## Work Experience ### Roblox Indie Game Developer @ Unknown Jan 2025 – Present Co-create a live game on Roblox using game design concepts, Lua programming, and 3D modelling to create an immersive game Develop core game systems and features using Lua, including monetization mechanics, cosmetic items, cutscene animations, and shop functionality, while collaborating closely with co-developer to implement player feedback and retention strategies that grew concurrent players from single digits to thousands Generate over 1,000,000 Robux, 25 million visits, and reach a peak player count of around 10,000 concurrent players ### Vice President Software @ HackBU Jan 2025 – Present | Binghamton University, New York, United States Overseeing other organizers to build, maintain, and teach software for HackBU workshops, events, and its annual Hackathon Aiding in the maintenance of the HackBU website and other programs to reach more students throughout campus Helped launch Quickhacks, an unsupervised hackathon-style competition, by building a new showcase page on the HackBU website using HTML and CSS, along with manufacturing 3D trophy models in Blender ### Organizer | Software Team @ HackBU Jan 2024 – Jan 2025 | Binghamton University, New York, United States Coordinating with over a dozen other organizers through in-person meetings to build and teach software to HackBU workshops, events, and its annual Hackathon Aiding in the implementation of the HackBU website, Hackathon website, and other programs to reach more students throughout campus ### Firmware Engineer @ Binghamton University Rover Team Jan 2024 – Present Restructure Firmware Networking library using Protobuf and C++ to allow for efficient communication between subsystems Optimize data being sent between subsystems and implement safety checks to ensure data integrity and caller validity Contribute to the computer vision pipeline and autonomous systems using Unreal to synthesize datasets for a Yolo AI model ### Unreal Engine Workshop Coordinator @ Game Development Group Jan 2024 – Present Arrange workshops, lead members of the Project Division, and coordinate with board members for the biannual game jam Demonstrated to dozens of club members per workshop on various game design and game engine topics, including: Game Design Fundamentals; Introductory Engine Workshops featuring Blueprint, C++, or Lua; and more advanced topics such as metatables ### 3D Visualization Trainee Intern @ Geopogo Jan 2025 – Jan 2025 | Berkeley, California, United States Worked with the Unreal Engine Development team to create world-building tools for architects & urban planners in Unreal Engine Renovated legacy UI architecture from a scattered, gridlocked interface into a compact, modular, user-friendly design using Unreal Engine’s built-in Blueprints for easier maintenance and expansion, and empowering users to fine-tune their projects quickly Expanded settings interface to include additional post-processing settings, including Chromatic Aberration, Motion Blur, and more ### Intern @ Emerging Technology Studio at Binghamton University Jan 2025 – Jan 2025 | Binghamton University, New York, United States Processed 3D prints for clients using Prusa Slicer, Bambu Slicer, and Lychee Slicer, while maintaining the 3D printing equipment Spearheaded Designer’s Edge, a large-scale design-oriented competition aimed at promoting the use of emerging technologies Led a cross-functional team to execute aspects of the Designer’s Edge competition, including event operations, website, vendor coordination, marketing, and ceremonial presentations, successfully delivering a large-scale design event from vision into reality ## Education ### Bachelor's degree in Computer Science Thomas J. Watson College of Engineering and Applied Science, Binghamton University Jan 2024 – Jan 2028 ### High School Diploma The Bronx High School of Science Jan 2020 – Jan 2024 ## Contact & Social - LinkedIn: https://linkedin.com/in/zhengd5 --- Source: https://flows.cv/danielzheng JSON Resume: https://flows.cv/danielzheng/resume.json Last updated: 2026-04-01