# Danny Gelman > Software Engineer @ Crux Location: Cambridge, Massachusetts, United States Profile: https://flows.cv/dannygelman Hi there, my name is Danny Gelman! I graduated from MIT in 2020 with an interdisciplinary BS in Humanities and Engineering, concentrating in Computer Science and Comparative Media Studies. I’m a software engineer with a passion for building thoughtful, user-centered products. My background spans full-stack web development, with a focus on UI/UX and collaborative product work across early-stage startups and mission-driven companies. Previously, I worked on a 3D modeling web application at Clay, helped develop an AI-powered assistant for medical professionals at OpenEvidence, and contributed to a variety of web and XR projects at Charles River Analytics’ UX Innovation Division. Most recently, I joined Crux as a Software Engineer, where I’m working on software that helps finance clean energy projects. ## Work Experience ### Software Engineer @ Crux Jan 2025 – Present ### Software Engineer @ Charles River Analytics Jan 2024 – Jan 2025 ### Software Engineer @ OpenEvidence Jan 2023 – Jan 2024 ### Software Engineer @ Clay Jan 2021 – Jan 2023 • Hired as one of first engineers for startup working on a collaborative 3D modeling web application • Built responsive pixel perfect UI’s matching Figma designs using React, Typescript, Tailwind, and CSS such as login page and outliner to display nodes of uploaded 3D models • Worked on NestJS API services and created database migrations using SQL to support new queries/mutations for features such as the read state of comments or archiving files • Implemented end-to-end features such as thumbnail update by creating necessary mutations and creating UI to display thumbnail preview • Worked on complex features such occlusion for 3D note markers so their position relative to the 3D model is more understandable ### Commissioned Artist for Boston Tech Company @ art_works Jan 2020 – Jan 2021 | Boston, Massachusetts, United States • Created 7’x6’ art piece made of felt and thread • Painted 8’x12’ mural and created corresponding AR Animation ### Software Engineer @ Massachusetts Institute of Technology Jan 2020 – Jan 2020 • Designed/created UI for terrain editing features in an educational block-based programming web app using HTML/CSS and Javascript • Debugged rendering issues using WebGL ### Augmented Reality/Animation Chair @ Borderline Mural Project @ Massachusetts Institute of Technology Jan 2017 – Jan 2020 • Taught 25+ students to make their own AR Animations • Created promotional videos and media, including animation for the Borderline homepage (linked below) • Made AR animations and conducted remote AR workshops for Tunnel66 project, a virtual recreation of the MIT Tunnels where students can submit drawings of their quarantine rooms (linked below) • Made an AR animation for MIT OneWorld to raise awareness of the effects of climate change • Led acquisition of funding to continue expansion of project in Fall 2017 • Designed and painted 6x8 foot mural and made AR animation ### Unity Development Intern @ Brain Power Jan 2020 – Jan 2020 | Cambridge, MA • Worked on AR games to help autistic kids with emotion recognition and eye contact in a team of 4 using Unity, Git, and scrum • Improved facial recognition by decreasing false positive detection, prototyped an improvement to camera feed under backlighting by implementing gamma correction in OpenCV, implemented UI designs, and scripted various game mechanics ### Undergraduate Researcher @ MIT Media Lab Jan 2019 – Jan 2019 | Cambridge, MA • Edited, ran, and integrated various open source neural networks to an existing AI-enhanced drawing application called PaperDreams, to prototype a 3D extension, where drawings get converted to 3D models • Worked on UI in JavaScript and HTML/CSS and added Firebase Storage to the backend, so the user drawings can be stored remotely ### Computer Graphics Undergraduate Researcher @ University of Miami Jan 2019 – Jan 2019 | Miami/Fort Lauderdale Area • Worked on CPU and GPU implementations of visualization software for 3D algebraic surfaces • Coded vertex/fragment shaders, rotation/translation/scaling transformations, triangulation of surfaces, and “re-gridding” algorithm to display the surface with more precision on the CPU implementation • Implemented Descartes Rule of Signs in CUDA on a Linux system for the GPU implementation ### Animator, Graphic Designer @ MIT Media Lab Jan 2018 – Jan 2019 | Cambridge, MA • Animate characters for a mobile game being developed to help kids learn to read under MIT Media Lab-Social Machines Group • Created character designs, animations, and logos for educational games and posters for teachers to use under MIT Teaching Systems Lab • Designed layouts, characters, and logos for a large-scale puzzle hunt under MIT Game Lab ### 3D Artist, Unity Developer, Character Designer, Animator @ Reality Virtually Hackathon Jan 2018 – Jan 2019 | Cambridge, MA • Modeled 3D assets and worked on interaction mechanisms (cutting/smashing ingredients using various kitchen tools) in Unity using Steam VR Interaction System Scripts for a VR potion making game during a hackathon • Made character designs and animations for a VR experience that takes users on a pilgrimage as part of a semester long project ## Education ### Bachelor of Science - BS in Humanities and Engineering (Comparative Media Studies and Computer Science) Massachusetts Institute of Technology ### Cross-Registering Student in Animation Massachusetts College of Art and Design ### Associate of Arts - AA Miami Dade College ## Contact & Social - LinkedIn: https://linkedin.com/in/dannygelman - Portfolio: https://www.dannygelman.com/ --- Source: https://flows.cv/dannygelman JSON Resume: https://flows.cv/dannygelman/resume.json Last updated: 2026-03-28