# Davide Zhang > Design Prototyping at Microsoft Mixed Reality | XR, Wearables, AI Location: Redmond, Washington, United States Profile: https://flows.cv/davidezhang I'm a product designer and prototyper passionate about interactive and experiential paradigms in spatial computing (AR/VR/MR/XR). I have 4+ years of experience in the industry and academia driving product design and prototyping for XR, wearables, and AI. I thrive in environments of uncertainty and excel in cross-functional team collaboration. I'm proficient in Unity3D, Figma, hardware prototyping, 3D modeling, rendering, and fabrication. I deeply value user-driven methodologies and critical design thinking in my work. Besides AR/VR, I also engage in computational design, physical computing, and spatial design. ## Work Experience ### Technical Product Designer, Mixed Reality + AI Wearables @ Microsoft Jan 2024 – Present | Redmond, Washington, United States - Prototyping lead on the Mixed Reality Design + Research team - Drive design and prototyping of OS-level 3D interactions and AR/VR experiences across device form factors like Hololens and Meta Quest, bringing Windows to spatial computing platforms - Lead the experience prototyping of emerging AI hardware to incubate from 0 to 1 - Research and prototype emergent mixed reality + AI paradigms across software and hardware ### Product Designer 2, Mixed Reality AR/VR @ Microsoft Jan 2023 – Jan 2023 ### Research Collaborator, XR Haptic Wearables @ MIT Media Lab Jan 2023 – Jan 2025 | Cambridge, MA Research, design, and prototype novel mixed reality haptic wearables at Tangible Media Group. ### Graduate Teaching Assistant @ MIT Media Lab Jan 2023 – Jan 2023 | Cambridge, MA Teaching assistant for MAS. 834 Tangible Interfaces, helping with topics on spatial user interfaces and mixed reality haptics. ### Research Assistant @ Responsive Environments & Artifacts Lab Jan 2021 – Jan 2023 | Cambridge, MA Designed and engineered an interactive sculpture that visualizes geothermal temperatures for the Harvard community. Programmed ESP32 boards to work with 7-segment displays, LCD screens, and LED strips. Utilized Arduino IDE, Firebase, OTA servers, and NTP servers. ### Product Design Prototyper, Mixed Reality AR/VR @ Microsoft Jan 2023 – Jan 2023 | Redmond, WA Designed and prototyped multi-modal spatial interactions, 3D UI, and design language for the self-host version of Windows in mixed reality. Partnership with Meta will introduce 20 million Meta Quest users to Microsoft365. ### Product Design Prototyper, Mixed Reality AR/VR @ Microsoft Jan 2022 – Jan 2022 | Redmond, WA Designed and prototyped VR privacy and safety UX for Microsoft Mesh, bringing immersive meetings to 300M Microsoft Teams users; collaborated with research to run studies and validate concepts, delivering storyboards, 3D mid-fidelity flows, and a high-fidelity prototype that informed the foundational Mesh design framework. ### Design Strategist, Mixed Reality AR/VR @ Other Tomorrows Jan 2022 – Jan 2022 | Cambridge, MA Led the mixed-reality design and prototyping for a new-to-the-world immersive experience in the context of Web3. ### Researcher, Mixed Reality AR/VR @ Softspace Inc. Jan 2022 – Jan 2022 Researched gesture-based interactions in spatial computing and collaborated with the founding team to build the next spatial thinking tool. ### Product Designer, AI Automation @ UiPath Jan 2021 – Jan 2021 | Cambridge, MA Spearheaded the North Star UX for navigational AI in the Automation Cloud platform, shaping experiences for 7,000+ enterprise users worldwide, and contributed to the visual language foundation for the next-generation design system. ### Graduate Teaching Assistant @ Massachusetts Institute of Technology Jan 2021 – Jan 2021 | Cambridge, Massachusetts, United States CMS.839 Virtual Reality and Immersive Media Production ### Student Researcher @ Harvard University Graduate School of Design Jan 2020 – Jan 2020 | Cambridge, MA Built Version Control (vers-ctrl.com), an interactive platform for tracking and sharing unfinished work, exploring version control and collaborative workflows for designers. ### Co-Founder and Design Lead @ Polytope Labs Jan 2018 – Jan 2019 | New York, NY Led product design of iOS app Multiply (davidezhang.com/multiply), which lets anyone invest spare change into cryptocurrencies using algorithmic trading strategies. Launched early access on Product Hunt with seed funding interest. ### Research Assistant at Computer Graphics and User Interfaces Lab @ Columbia University in the City of New York Jan 2018 – Jan 2018 | New York, NY Collaborated with engineers and designers to create a mobile AR gallery for Facing the Cloud, an AR research initiative funded in part by the Knight Foundation. ### Gallery Assistant @ Christie's Jan 2017 – Jan 2017 | New York, New York, United States ## Education ### Master in Design Studies (MDes) + Master of Architecture (MArch) in Design Technology, Human-Computer Interaction, Spatial Interfaces Harvard University ### Cross-Registration in Human-Computer Interaction Massachusetts Institute of Technology ### Bachelor of Arts - BA in Computer Science, Art History Columbia University ### Economics-Computer Science in History of Art and Architecture Brown University ## Contact & Social - LinkedIn: https://linkedin.com/in/davidezhang - Portfolio: https://davidezhang.com --- Source: https://flows.cv/davidezhang JSON Resume: https://flows.cv/davidezhang/resume.json Last updated: 2026-03-30