# Desmond Gee > Software Engineer Location: San Jose, California, United States Profile: https://flows.cv/desmondgee Has over 6 years of experience in Ruby on Rails and a couple of years using Elixir Phoenix. Experience is evenly split between frontend and backend. Writes reliable and easily maintainable code, a great communicator and always eager to improve skill sets. ## Work Experience ### Software Engineer @ Doximity Jan 2021 – Present ### Software Engineer @ The RealReal Jan 2015 – Jan 2020 | San Francisco Bay Area * Transitioned pieces of a Ruby on Rails monolith into Elixir Phoenix microservice apps. * Exposed web server components to a RESTful API layer built in Golang for mobile consumption to expand mobile feature sets. Later migrated API layer into GraphQL built with Absinthe and Elixir Phoenix. * Spiked migration of search services from ElasticSearch to Algolia as a hackathon project which later resulted in a full transition to Algolia. * Streamlined and removed bottlenecks in the internal photography and retouching pipeline by integrating Aspera for file transfers and numerous automation scripts. * Expanded marketing capabilities for promotions, email campaigns and in-site product suggestions. * Increased sales through a large number of A/B tested(via Optimizely) UX improvements and similarly increased product counts through consignor UX improvements. ### Software Engineer @ Kaidoora Jan 2013 – Jan 2014 Fullstack rails development: * Designed and developed front-end web ordering system using combination of Bootstrap 3.0, RequireJS, UnderscoreJS, BackboneJS, and MarionetteJS. * Developed a significant amount of back-end structure including login, validations, data modeling, administration. * Unit testing via RSpec(which using Capybara and Selenium). ### Software Engineer Intern @ Chronic Logic LLC Jan 2013 – Jan 2013 - Added higher resolution support for the Steam release of BridgeIt editing code in C++ and JET 3D engine. - Update code for GUI in many areas to be able to adapt to newer resolutions. - Wrote a short-hand code converter in C++ for faster GUI deployment. - Updated validation of registration key. - Worked on an in-house game project written in C# and XNA. ### General Programmer @ Grindwork Corporation Jan 2009 – Jan 2011 - Designed and engineered from the ground up a 3D skeleton editor for 2D graphics in AS3.0 with features including animations, sprite swapping, onion layers and tweening. - Wrote front-end GUI using for professional auditing software using Adobe Flex. - Developed automatic scripts for importing vector art from Adobe Illustrator to Adobe Flash. - Wrote uploader software for art and other assets using Adobe AIR ## Education ### BS in Biochemical Engineering San José State University ## Contact & Social - LinkedIn: https://linkedin.com/in/desmond-gee-44081367 --- Source: https://flows.cv/desmondgee JSON Resume: https://flows.cv/desmondgee/resume.json Last updated: 2026-04-11