Designing a non-player-facing LiveOps dashboard used by internal teams to operate and manage games behind the scenes, driving ongoing iteration across complex workflows.
•
Partnering closely with the CTO and engineering teams to shape and evolve internal tooling, improving clarity, usability, and operational efficiency.
•
Building functional prototypes to validate workflows early, accelerate iteration cycles, and reduce design–engineering handoff friction.
Supported prototyping efforts across the Travel UX team (Maps, Search, YouTube), delivering 15+ React prototypes with live data, microinteractions, and Google Maps integrations that helped inform product decisions for millions of users.
•
Developed and maintained an internal UI component library with Google Maps API, helping reduce prototyping time by 30% across different teams.
•
Facilitated cross-team collaboration to support research at scale and enable more efficient decision-making.
Shaped a Design System for an existing product by building a comprehensive UI inventory, creating a detailed sitemap, and leading the full design lifecycle of key components like the Button.
•
Conducted user interviews to align the Pattern Library with stakeholders' needs, advocating atomic design principles to unify 20+ product modules.
•
Reduced technical debt by 35% and accelerated delivery times through Design System improvements.
Worked as a student assistant, updating UI components during a platform rebranding and implementing new features requested by well-renowned Danish clients, including Novo Nordisk, DJØF, and IDA.
•
Ensured the platform was responsive across devices, enabled legacy browser support, and optimized frontend code for performance.
•
Collaborated on database-related tasks and contributed to maintaining overall code quality.