# Divyansh Khare > Software Engineer (L3) @ Teaching Lab | Front-End Leaning Full Stack | Building Agentic Systems Location: San Jose, California, United States Profile: https://flows.cv/divyanshkhare As a current Software Engineer (L3) at Teaching Lab, I leverage my expertise in agentic AI development, PostgreSQL, and AWS Lambda to contribute to impactful initiatives. My professional background includes delivering scalable backend architectures and high-performance front-end systems. I hold a Bachelor of Science in Computer Science from the University of California, Santa Cruz, with a focus on computer game development. My goal is to drive innovation in the development of multi-agent systems and robust data-driven solutions. I am motivated by opportunities to create cutting-edge technologies that enhance performance and efficiency. ## Work Experience ### Software Engineer (L3) @ Teaching Lab Jan 2026 – Present | United States ### Software Engineer II @ Union Pacific Railroad Jan 2024 – Jan 2026 | Omaha, Nebraska, United States At Union Pacific, I modernized large-scale, mission-critical Mechanical Systems by upgrading legacy C++ platforms, redesigning real-time data pipelines, and delivering high-availability applications used across rail operations. My work increased system performance, reliability, and operational efficiency across multiple enterprise workflows. • Modernized core legacy systems with scalable architectures and improved real-time data handling, directly supporting mission-critical work order, inspection, and detection workflows. • Delivered high-performance frontends that improved real-time user interaction speeds by 70%, enabling engineering and mechanical teams to make faster operational decisions. • Overhauled enterprise Android tools with offline-first sync, edge caching, and asynchronous pipelines, cutting inspection and reporting times by 60%. • Increased system availability by 50% by implementing structured telemetry, automated regression testing, and improved observability across multiple Mechanical Systems applications. • Partnered with engineering, product, and field teams to deploy stable, reliable software at enterprise scale, strengthening operational efficiency across the network. ### Software Engineer @ Union Pacific Railroad Jan 2023 – Jan 2024 | Omaha, Nebraska, United States In this role, I focused on delivering and optimizing key software engineering projects for CADX Web Applications in an Agile/Scrum environment. My work enhanced both system performance and safety, while also prioritizing usability and security. • Orchestrated production cycles and led cross-functional teams to release high-quality web apps, increasing operational efficiency by 20% and cutting post-release bugs by 15%. • Implemented advanced UI features, server-side validations, and compliance measures, resulting in a 30% boost in scalability and a significantly improved user experience. • Spearheaded cyber safety initiatives that delivered 99.95% availability and zero data breaches over two years. • Mentored interns and produced comprehensive documentation, doubling onboarding efficiency and fostering a culture of growth and collaboration. ### Co-founder & CTO @ Luv Health Inc. Jan 2025 – Jan 2025 | San Francisco Bay Area I’m building Luv Health from the ground up — a next-generation self-pay platform where patients can find hard-to-reach specialists and book appointments instantly through an AI-powered voice agent. I own the full technical strategy, system architecture, and end-to-end product execution. • Architected and developed the entire MVP, creating a high-performance marketplace for matching patients with out-of-network doctors through a tailored, intelligent search experience. • Integrated a Vapi-powered voice AI agent that books appointments on behalf of patients, removing phone-call friction and delivering a fast, seamless booking experience. • Built a lightweight, relevance-driven search engine surfacing recommended doctors instantly while maintaining transparency through full search results. • Designed the full doctor onboarding flow, enabling practices to create structured profiles, set self-pay pricing, and grow visibility outside insurance networks. • Implemented a scalable full-stack architecture optimized for low-latency search, reliable booking workflows, and rapid iteration during MVP development. • Led product and engineering strategy, collaborating with founders and early users to refine the self-pay model and deliver the simplest, fastest path from search → doctor → appointment. ### Co-Founder & CEO @ VortexeAI Jan 2024 – Jan 2024 I co-founded VortexeAI to build a next-generation agentic automation platform, enabling teams to design and deploy multi-agent workflows through a visual, developer-friendly interface. I architected the system end-to-end, from the TypeScript execution engine to the React Flow–based workflow builder. • Designed and implemented a deterministic multi-agent orchestration engine, using graph traversal, dependency resolution, and structured validation to ensure reliable, predictable agent behavior at scale. • Built the entire frontend architecture in React/Next.js, including the node editor, configuration panels, metadata layer, and workflow visualization, enabling intuitive creation of complex agent pipelines. • Developed a flexible runtime for LLM tool execution and memory routing, delivering a foundation capable of supporting sophisticated automation patterns and real-world decision workflows. ### Founder & Lead Developer @ Overwhelming Studios Jan 2022 – Jan 2023 | Campbell, California, United States I founded Overwhelming Studios to bring innovative mobile games to life. Managing a small team, I led the creation of a post-apocalyptic action-adventure and an arcade puzzle-action game, both designed for maximum engagement and retention. • Drove the entire development process, from project management to gameplay mechanics, resulting in a 20% increase in user engagement and retention. • Leveraged Unreal Engine 5 to optimize performance, cutting load times by 30% and increasing frame rates by 15%. • Built cloud scripts and authentication with Playfab, enabling seamless cross-device progress saving for iOS and Android users. ### Tutor/Reader @ Baskin Engineering at UCSC Jan 2022 – Jan 2022 | Santa Cruz, California, United States Assessed student performance, initiated and implemented process improvement, as well as provided resolution for problems. • Corrected, fixed, and optimized code while providing one on one feedback and need-based suggestions • Scheduled and held office hours/sections to teach, answer, and clarify problems and doubts related to game development in phaser.js • Graded student projects across a wide variety of implementations, techniques, and styles. ### Orientation Leader @ University of California, Santa Cruz Jan 2018 – Jan 2018 | Santa Cruz, California Provided directed assistance to freshman / transfer students in orientation programming and accustomed to campus and staff while proactively responding to students' queries and promoting academic integrity • Introduced university resources, class processes, academic information, and involvement opportunities to students. • Acquainted and steered new students as well as parents with campus services, rules, and activities. ## Education ### Bachelor of Science - BS in Computer Science and Computer Game Development University of California, Santa Cruz ### Certificate of Completion in Data Analytics iXperience ### Full Stack Software Engineering Certificate University of California, Berkeley ## Contact & Social - LinkedIn: https://linkedin.com/in/divyansh-khare - Portfolio: https://www.leopardex.co.uk --- Source: https://flows.cv/divyanshkhare JSON Resume: https://flows.cv/divyanshkhare/resume.json Last updated: 2026-04-11