# Dom Mandy > Software Engineer and Graphics Programmer Location: Los Angeles, California, United States Profile: https://flows.cv/dom For over 15 years I have released and maintained dozens of R&D prototypes, games, and full stack software for a diverse set of clients and employers. I have games, apps, papers, and patents on multiple app stores, journals and other platforms. My interests are in graphics programming, video games, web development, and R&D. I’m looking for opportunities to learn and share with teammates. ## Work Experience ### Software Consultant @ Unknown Jan 2022 – Present Researched & developed rasterization and raytracing techniques using Rust, C++ and WGSL. Optimized full stack web apps on distributed edge systems using Serverless, Wasm, Golang, and Typescript. ### Senior Software Engineer @ VersusGame Jan 2024 – Jan 2024 Developed web game graphics and AI systems using React, Webgl and CSS. Made fandom fun & rewarding for audiences and drove engagement, retention & revenue for such partners as The Walt Disney Co., Microsoft, USA Today and TMZ. ### Senior Software Engineer @ Playco Jan 2020 – Jan 2022 Led a full stack team for the 1st and most successful Zoom games, #AskAway and Heads Up. Back end servers, functions, and databases using AWS and Nodejs. Front end graphics and technical art using Typescript, React, Angular, and WebGL.  Launched Storyverse, a Web3 NFT metaverse project in Pixijs and Etherium. Built the Storyverse Creator Bot, a discord community game in Typescript and Nodejs. ### Senior Software Engineer @ Chroma Exchange Jan 2020 – Jan 2020 Analysis and simulation in ethical finance models using Julia. Computer vision research and development for a new 2D barcode using TensorFlow on mobile powered by WebGL and Typescript. ### Senior Software Engineer @ PORTALSxr Jan 2019 – Jan 2020 | Greater Los Angeles Area Researched and developed AR media for festival & performance art clients including Coachella, Austin City Limits, Hyundai Midtown, Verizon, Livenation, and The Chainsmokers. Implemented graphics in CG and gameplay using C# in Unity3D. ### Software Engineer @ Rose City Games Jan 2017 – Jan 2018 | Portland, Oregon, United States Invented and demonstrated AR system for multiplayer experiences. Prototyped multiple AR games for Groundspeak using C# in Unity 3D. ### Co-Founder @ Gomboc Games Jan 2017 – Jan 2018 | Portland, Oregon Area R&D in new lighting systems and other rendering techniques. Experimented with human computer interaction through input, perception, and storytelling. ### Software Engineer @ Jumpdrive Studios Jan 2015 – Jan 2017 | Portland, Oregon Area Led game software development on the indie strategy game XO using C# in Unity 3D. Implemented graphics in CG and gameplay using C# in Unity3D. ### Research Assistant @ University of Minnesota Jan 2010 – Jan 2014 | St Paul, Minnesota, United States Analyzed biochemistry data and modeled plant metabolisms using Metabolic Flux Analysis. Used data visualization and UI development in Matlab. Published 3 scientific papers related to our work. Together, these have been cited over 60 times. ## Education ### Bachelor of Science - BS in Applied Mathematics University of Minnesota Jan 2007 – Jan 2012 ### Fond du Lac Tribal and Community College Jan 2005 – Jan 2007 ## Contact & Social - LinkedIn: https://linkedin.com/in/dommandy - Website: https://www.dommandy.dev/publications - Website: https://instagram.com/dom.mathart - Website: https://www.shadertoy.com/user/domrally --- Source: https://flows.cv/dom JSON Resume: https://flows.cv/dom/resume.json Last updated: 2026-03-22