# Dylan Tarre 🎢 > Design Systems & Product Architect | Structure for growing teams Location: San Francisco, California, United States Profile: https://flows.cv/dylantarre I think a lot about why design systems fail. Not the components or tokens, those are usually fine. The adoption. Why do developers hardcode when the token is right there. Why Copilot won't follow the design system you just spent good money on. Why teams can't even get leadership to justify spending on one in the first place. It's a problem. Built an open source tool to measure design system success: github.com/buoy-design/buoy Point it at a repo, see your real adoption % in 30 seconds. Catches drift before it ships. Currently exploring consulting roles w/ teams going 0 β†’ 1 or stuck at 50% adoption. DM me. ## Work Experience ### Co-Founder @ LG Media, LLC Jan 2023 – Present | Reno, Nevada, United States - Built data pipeline from scratch, integrating revenue, editorial, & business logic into one ontology - Introduced automated AI-assisted workflows for formatting & ops tasks, reducing manual effort - Automated large distributed systems, hands-on with system design, tooling, & implementation - Standardized design, editorial, & CMS workflows to support rapid launches & migrations ### Chief Operating Officer @ Lambgoat Jan 2022 – Present | Jacksonville, Florida, United States - Led acquisition of a 23-year-old media brand, completing the deal at 2.5Γ— yearly net revenue - Built automations that improved operational efficiency & reduced manual publishing overhead - Established dev-ops practices with GitHub-based deployments from staging to production - Implemented continuous deployment, shipped over 100 improvements & features ### Design Manager @ Promenade Group Jan 2022 – Jan 2023 | Santa Monica, CA - Built unified Figma β†’ Storybook design system with shared components, tokens, variables, & docs - Established user research pipeline to synthesize customer feedback data into actionable tasks - Managed & mentored four designers while remaining hands-on with system architecture - Standardized core UI patterns, improving design-to-dev delivery speed by ~50% ### Design Lead, Design Systems @ Affine DeFi Jan 2022 – Jan 2022 | San Francisco, California, United States - Audited existing UX and design patterns & components, generating 20+ actionable improvements - Built a closed-loop Figma β†’ React design system with shared visibility across teams - Partnered with engineering to ensure system components mapped cleanly to React - Defined core brand system (color, motion, graphics) to support a seamless rebrand ### Design Lead @ IXL Learning Jan 2017 – Jan 2022 | San Mateo, California - Created & maintained design systems for IXL, Rosetta Stone, Vocabulary.com, & Education.com - Defined foundational variable elements (type, color, spacing, accessibility) within design systems - Enabled a lean team to support ~4Γ— more product surface area with systems & consistency - Partnered closely with engineering to align system design with implementation constraints - Mentored designers through regular reviews & system adoption practices ### Solutions Architect @ Go2Group Jan 2015 – Jan 2017 - Worked within existing enterprise structures to create solutions that increased team productivity - Built custom workflow & documentation solutions using Jira, Confluence, & Bitbucket - Advised enterprise teams on process design, documentation, & technical support - Supported clients including Anthem, Honda, LabCorp, Turnitin, & the GSA ### Director @ Beasts & Beats: Art & Music Collective Jan 2011 – Jan 2016 Beasts & Beats was a series of Art & Music shows at Public Works in San Francisco. Each show presented a theme, such as Tarot Cards, Sweets, or Fairy Tales with an animalistic twist. - Produced themed art & music events, curating 100+ artists - Booked 50+ performers & sold thousands of tickets - Managed venues, promotions, scheduling, & contributor coordination ### Founding Designer @ Zeal Learning. Jan 2013 – Jan 2015 | Palo Alto, CA - Created branding & user experience across web, Android, & iOS - Built & shipped a product from zero to one, from concept through market launch - Maintained a cohesive experience for three customer-types: teachers, students, & parents - Iterated rapidly in an agile environment using user research, testing, & direct observation - Worked directly with engineering to solve problems, iterate, & release quickly ### Sr. User Experience Designer @ Zynga Jan 2010 – Jan 2013 | San Francisco, CA - Redesigned FarmVille store supporting $1B+ in marketplace sales - Designed & iterated 20+ revenue-producing social mechanics & features - Created in-game crafting systems & a U.S.-patented chat system - #US 20140024450 - Led design translating FarmVille from web to mobile (FarmVille Express) - Designed internal promotional & launch materials ### Designer @ Cartoon Network Jan 2005 – Jan 2010 | Atlanta, GA - Led Adult Swim/Cartoon Network Games section redesigns, significantly increasing session lengths - Created websites for major launches including Adventure Time, Star Wars: Clone Wars, & Flapjack - Designed show-based Flash games & UI for Cartoon Network’s MMO ### Owner, Design, Distribution @ The Lowdown Magazine Jan 1999 – Jan 2002 | Jacksonville, FL The Lowdown Magazine was a free, independent music magazine active for 3 years in the early 2000s, focusing on unsigned bands. With a run of 5,000 copies a month at it's peak, I handled the design, printing, & distribution to a street team of 50 across the US. As we were a fully independent operation, I secured funding for each of the bi-monthly print runs through a combination of subscriptions & selling advertisements. ## Education ### Associates Degree in Digital Media Full Sail University ## Contact & Social - LinkedIn: https://linkedin.com/in/tarre - Portfolio: https://dylantarre.com - Portfolio: http://lg.media/am-i-ready --- Source: https://flows.cv/dylantarre JSON Resume: https://flows.cv/dylantarre/resume.json Last updated: 2026-04-13