# Eddie Elliott > Staff Software Engineer at San Francisco Giants Location: San Francisco, California, United States Profile: https://flows.cv/eddieelliott I use graphical programming, web development, data sources, video processing, and more, to work on data visualization, tools, animations, interactive exhibits, gadgets, among other things, for educators, museums, artists, filmmakers, researchers, and device manufacturers. portfolio: http://eddie.io ## Work Experience ### Staff Software Engineer @ San Francisco Giants Jan 2021 – Present ### Senior Software Engineer @ Major League Baseball Advanced Media Jan 2016 – Jan 2021 | San Francisco ### Consultant @ Major League Baseball Advanced Media Jan 2015 – Jan 2016 ### Senior Software Development Engineer @ Microsoft Jan 2012 – Jan 2014 | San Francisco I was a member of a small strategic team at Microsoft, developing functional demos of NUI (natural user interface) scenarios that employ emerging sensing technologies. We used a variety of sensor mechanisms to glean insights into people's attention and intention while they interact with a range of devices. The primary focus was on UX design, looking at how to effectively utilize new sensors with combinations of mobile, multi-touch, and pen/digital-ink, while also considering how to integrate new technologies into legacy keyboard/mouse UI scenarios. ### Consultant @ various clients Jan 2011 – Jan 2012 I have had the pleasure of working with universities, educators, science museums, art museums, filmmakers, interactive artists, among others. A common thread to all has been the opportunity to work on innovative media-oriented software in a variety of projects, including interactive museum exhibits, data visualizations, tools for filmmakers, early prototypes of high profile consumer electronics devices, educational software, and special effects for music videos. ### Senior Software Engineer @ RCDb Jan 2007 – Jan 2011 | San Francisco Explored movie and TV metadata, down to the second, to provide insight for customers, management, and data collection. Collaborated with USC's School of Cinematic Arts on a movie metadata experiment in the fall of 2010. ### Software Lead @ MOTO Jan 2004 – Jan 2007 | San Francisco I designed and developed firmware for embedded systems, primarily consumer electronic devices, with a focus on very early prototypes for high profile mobile devices, including the first multi-touch phone, the most popular e-reader, MP3 players, and a smart pen. Also served as a project manager ### Consulting @ self employed Jan 1993 – Jan 2004 | San Francisco and Boston I had the opportunity to work on a variety of very interesting projects for numerous clients, including tools for filmmakers with Panavision, real-time video effects for Research Studios, and early educational multimedia software for Learn Technologies. I also had fun developing interactive exhibits for The Museum of the Moving Image, Chabot Space and Science Center, Technorama, and The Museum of Science in Boston. ### Effects Designer and Software Developer @ One Pass Jan 1988 – Jan 1990 ### Mirage Designer/Programmer @ Positive Video Jan 1984 – Jan 1986 ## Education ### Master's degree in Visual Studies MIT Media Lab ### Bachelor's degree in Computer Science University of California, Berkeley ## Contact & Social - LinkedIn: https://linkedin.com/in/eddieelliott - Portfolio: http://eddie.io/ - Portfolio: http://whopaidthem.com/ - Portfolio: http://disneymeetsdarwin.com/ --- Source: https://flows.cv/eddieelliott JSON Resume: https://flows.cv/eddieelliott/resume.json Last updated: 2026-04-12