# Ege Sekkin > Senior Software Engineer at NVIDIA Location: San Francisco, California, United States Profile: https://flows.cv/ege I am a graduate of Cornell University, working as a Software Engineer at NVIDIA. During my time at Cornell, I conducted research in the Program of Computer Graphics with Professor Donald P. Greenberg, focusing on Sketch Based Modeling, Early Stage Energy Simulations and Virtual Reality. ## Work Experience ### Senior Software Engineer @ NVIDIA Jan 2024 – Present | Santa Clara, California, United States Engineer IV AVSim ### Senior Software Engineer @ NVIDIA Jan 2022 – Jan 2024 | Santa Clara, California, United States Engineer III Omniverse: Connect & Tools - Digital Twin ### Software Engineer @ NVIDIA Jan 2021 – Jan 2022 | New York, New York, United States Engineer II Omniverse: Connect & Tools ### AEC Workflow Specialist @ NVIDIA Jan 2020 – Jan 2021 | Santa Clara, California, United States ### Program of Computer Graphics Lab Researcher @ Cornell University Jan 2017 – Jan 2020 | Ithaca, New York Area Research Assistant to Professor Donald P. Greenberg •Researched and developed a sketch-based modeling pipeline using common computer vision algorithms for building design and analysis. •Modeled and tested 3D simulations of real and virtual environments of office, residential and atrium spaces using Rhino and Grasshopper and ran comparative performance analysis. •Created diagrams and charts for the new daylight analysis plugin. ### Summer Research Assistant @ Cornell University Jan 2018 – Jan 2018 | Ithaca, New York Area Full-time summer research assistant at Computer Graphics Program •Co-authored a research paper in the prestigious academic journal “Energy and Buildings”, describing highly accelerated radiosity method for calculating lighting levels in building design. •Modeled and simulated 3D environments of office, residential, and public spaces using Rhino3D and Grasshopper; ran competitive performance analysis with the unique single-channel radiosity engine utilizing Nvidia’s OptiX API and tested on Nvidia GPUs. ### Intern @ NVIDIA Jan 2019 – Jan 2019 •Developed proposals to a real-time simulation and collaboration platform for 3D production pipelines based on Pixar’s Universal Scene Description, while focusing on synchronizing the 3D asset to the host server for two key software for AEC. •Collaborated with the virtual reality team on a spatial user interface research project and presented the findings and design proposals while working with partners and clients to understand their needs and propose customized plans that integrate state-of-the-art technology. •Designed wearable technology for Nvidia Research’s foveated augmented reality glasses that were displayed at SIGGRAPH 2019. ### Research Associate @ Sabin Lab Jan 2018 – Jan 2019 | Ithaca, New York Area •Developed a bio-integrative algorithmic toolset that mimics bone structure for additive manufacturing, using a 6-axis industrial robot. •Implemented 3D sphere-packing algorithm and force-based tessellation proposal in C# for a viable alternative to building technologies. ## Education ### Bachelor of Architecture - BArch in Computer Science Cornell University ### Galatasaray Lisesi ## Contact & Social - LinkedIn: https://linkedin.com/in/egesekkin --- Source: https://flows.cv/ege JSON Resume: https://flows.cv/ege/resume.json Last updated: 2026-03-29