# Emanuel M. > Systems & AI Engineer | Algorithm Optimization | Game Development Location: Geneva, New York, United States Profile: https://flows.cv/emanuelm I'm completing my master's in computer science at Syracuse University, with just one class remaining. When I began in 2021, my gaming industry background led me to focus on reinforcement learning and neural networks—techniques that excel in simulated environments and now form the backbone of modern generative AI architectures. Starting as a QA Tester twelve years ago, I've built increasingly complex systems across the game development stack, from low-level CPU simulations to VR applications. I've developed particular expertise in the convergence of game engine programming, input systems, and animation, while maintaining the technical breadth to architect solutions across the full development pipeline. My work spans multiple abstraction layers, including reverse engineering complex algorithms from high level languages to assembly, enabling me to bridge theoretical concepts with practical game development challenges. ## Work Experience ### Lead Software Development Engineer @ Xiphos Partners Jan 2024 – Present ### C++ Developer @ Apex Systems Jan 2024 – Jan 2025 - C++ Developer for video game development branch of 2K Games on contract through Apex Systems - Developed and implemented comprehensive testing strategies for 2K Games' service platform, ensuring robust performance across various online game services. - Authored detailed test cases and scripts for telemetry data validation, enhancing developers' and major clients' ability to integrate and leverage platform services in game development. - Conducted thorough QA testing, identifying and documenting bugs and issues within the platform, leading to significant improvements in service reliability and user experience. - Collaborated closely with development teams to refine and optimize telemetry data collection and usage, driving enhancements in game performance and player engagement metrics. - Spearheaded the adoption of automated testing tools and frameworks, significantly increasing test coverage and efficiency while reducing manual testing efforts. - Played a key role in the platform's continuous integration and delivery pipeline, ensuring timely and high-quality updates to support game development cycles. - Provided expert technical support and guidance to developers and clients, facilitating the seamless integration of the service platform into their online game services. ### Technical Screener - Game Development @ Apex Systems Jan 2022 – Jan 2024 | United States • I conduct insightful technical screeners for candidates applying for software engineer roles with prestigious video game companies, including Amazon Games and Microsoft Game Studio, ensuring that only the most qualified and suitable applicants proceed in the hiring process." • I create tailored mid-level to senior-level technical questions relating to game development, computer science, Unity, or Unreal engine, generating comprehensive reports and providing actionable feedback to hiring managers, thereby streamlining the recruitment process and contributing to the hiring of top talent in the industry. ### Software Engineer @ Upwork Jan 2022 – Jan 2024 | United States - Diverse Game Development Expertise: Experienced in VR and 2D platformers, delivering immersive and interactive gaming experiences. Skilled in adapting to various genres, ensuring unique player engagement. - Client-Focused Game Design: Transformed Direct TV’s vision into an engaging hidden object game. Excelled in meeting client objectives and exceeding player expectations. - Unity Game Engine Proficiency: Advanced Unity skills for efficient game development. Delivered high-quality, timely projects through rapid prototyping and asset optimization. - Innovative and Efficient Game Programming: Commitment to innovation in game programming. Continuously updating skills to meet evolving industry standards and client needs. ### QA Engineer @ Vimeo Jan 2019 – Jan 2020 | Greater New York City Area • I accomplished high product quality by creating and executing detailed, comprehensive test cases, resulting in robust and reliable software that met or exceeded all quality benchmarks and user expectations. • I increased team efficiency by developing and maintaining unit tests for video editing collaboration tools on a major SaaS platform, leading to quicker identification and resolution of issues, and enabling the delivery of consistent, high-quality user experiences. ### Engineering Consultant @ Q Analysts Jan 2017 – Jan 2018 | Greater New York City Area On Contract at Google, Inc. • I accomplished the development and optimization of immersive VR experiences for Google Daydream by leveraging cutting-edge technologies and innovative design principles, that resulted in enriched user engagement and established new benchmarks in virtual reality applications. ## Education ### Master's degree in Computer Science Syracuse University College of Engineering and Computer Science Jan 2021 – Jan 2025 ### Bachelor's degree in Computer Games and Programming Skills American InterContinental University Jan 2010 – Jan 2012 ## Contact & Social - LinkedIn: https://linkedin.com/in/emanuel-m-80118760 - GitHub: https://github.com/emanisgrand --- Source: https://flows.cv/emanuelm JSON Resume: https://flows.cv/emanuelm/resume.json Last updated: 2026-04-01