I love to code, cook, and paint miniatures.
I'm self taught. Started coding in 2009 while learning Unreal Engine 3. By 2014 I was coding games with Unreal Engine 4 when a startup hired me.
Technical lead, where I architect and lead collaboration on features, work closely with a project manager on overall product and team strategies, and utilize developers to strengthen the team while equally focused on their growth and satisfaction as individuals.
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Contributed to the Bill + Divvy Unified Platform experience by way of the dashboard Home page, Funds Request, and Audit Trail-- each being module federated into an existing application.
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Contributed to Bill/Divvy's platform agnostic UI library through the use of lit web components.
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Mentor teammates through comprehensive code reviews.
Lead a small of team of software engineers to develop web and mobile solutions that satisfy the requirements of the stakeholders, the needs of the end users, and the values of the board of executives.
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Architected a comprehensive monorepo that contains web (Next.js) and mobile (Expo) applications, serverless
functions, UI libraries, common utilities, scripting tools, and config files.
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Regularly succeeded in delivering urgent and important features by leveraging technologies such as GraphQL
API’s, Github Actions, Prisma tooling, monorepo architecture-- and in many cases, caffeine.
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Taught a weekly skills class for the other developers to further their understanding of programming principles, libraries, and the mental challenges and traps of being in a career in software development.