UX for Robots. Navigating ambiguity is my love language.
When I was little, I wanted to be three things - an astronaut, a paleontologist, and a cartoonist. While I may not be floating in space, spending my days digging in cliffsides, or have a strip in the Sunday paper, design allows me to be a little of all three.
Led a team of 6 designers defining Intel's future products & partner engagements by driving experience improvements across multiple focus areas (Creators, Gamers, Hybrid Workers, Developers, and Students).
Helped bring a human-centered approach to ensuring that computing of the future is designed with people in mind through research, prototyping, and testing.
Partnered with teams across General Motors to define & prototype early-stage concepts for service, in-vehicle, EV/AV, and mobility ecosystem experiences through a human-centered lens.
Led a team of researchers and designers in the consolidation 6 web-based tools into a unified application utilized by all 52 states, leveraging research, prototyping, testing, and iterative design processes.
Mentored UX designers within the agency in their projects, careers, and navigating designing for federal healthcare.