Full Stack engineer that worked on a Babylon.js based e-commerce platform that consisted of backend services, a front end web app (built using Vue.js), and a 3D rendering library meant to embedded in client sites for configurability.
Developed and architected new features from scratch for the platform that would need to communicate between the backend services and the frontend web app/library.
Contributed to the Babylon.js open source project.
Participated in the Khronos 3D Commerce Working Group.
I was largely responsible for transitioning our platform from mobile configurators using Unity to an e-commerce 3D configurator platform built using JavaScript/TypeScript and Babylon.js.
Worked on architecting and developing an AR solution that allowed any configured 3D model in our platform to be presentable in AR using QuickLook/SceneViewer.