# Eric Benn > Senior Software Engineer at Wrapmate Location: Charleston, South Carolina, United States Profile: https://flows.cv/ericbenn ## Work Experience ### Senior Software Engineer @ Wrapmate Jan 2024 – Present ### Co-Founder @ Side Gig Games Jan 2021 – Present | Charleston, South Carolina, United States • Using Unreal Engine 5 to develop a top down arcade style shooter game • Primary Engineer on the project developing the core gameplay and features • Organizing the team through setting up meetings and managing issues through the ClickUp platform. ### Staff Software Engineer @ Dopple Jan 2022 – Jan 2024 | Charleston, South Carolina, United States Full Stack engineer that worked on a Babylon.js based e-commerce platform that consisted of backend services, a front end web app (built using Vue.js), and a 3D rendering library meant to embedded in client sites for configurability. Developed and architected new features from scratch for the platform that would need to communicate between the backend services and the frontend web app/library. Contributed to the Babylon.js open source project. Participated in the Khronos 3D Commerce Working Group. ### Senior Software Engineer @ Dopple Jan 2021 – Jan 2022 | Charleston, South Carolina, United States Worked primarily on an e-commerce 3D configurator platform built using JavaScript/TypeScript and BabylonJS. ### Software Developer III @ Atlatl Software Jan 2020 – Jan 2021 I was largely responsible for transitioning our platform from mobile configurators using Unity to an e-commerce 3D configurator platform built using JavaScript/TypeScript and Babylon.js. Worked on architecting and developing an AR solution that allowed any configured 3D model in our platform to be presentable in AR using QuickLook/SceneViewer. ### Software Developer II @ Atlatl Software Jan 2017 – Jan 2020 Worked with the engineering team to develop a generic configurator platform using the Unity Game Engine. I was primarily responsible for the networking and database logic. The platform was developed mainly for mobile devices and the web. Developed a custom engineering drawing renderer that took a 3D model made up of vertices, and rendered it as an SVG file with proper depth precision and accurate dimmensions. Assisted in developing and maintaining microservices using Node.js and AWS Lambda. These microservices were used to fetch and handle the 3D data for the configurator. ### Software Developer I @ Atlatl Software Jan 2014 – Jan 2017 Worked with the Unity Game Engine to develop custom configurator applications for clients. Primary platform was iOS. ## Education ### Bachelor's Degree in Game Development Full Sail University Jan 2011 – Jan 2014 ## Contact & Social - LinkedIn: https://linkedin.com/in/eric-benn - GitHub: https://github.com/ericbroberic --- Source: https://flows.cv/ericbenn JSON Resume: https://flows.cv/ericbenn/resume.json Last updated: 2026-03-22