# Eric Lee > Software Engineer at Meta Location: San Francisco Bay Area, United States Profile: https://flows.cv/ericlee1 Experienced software engineering lead, primarily interested in graphics, games, VR / AR. Experience across the spectrum of both 0->1 engineering to large, mature software systems. Combination of tech lead and engineering management experience. Full-stack with deep mobile knowledge, but flexible and easily adaptable to any technology or domain. Foundational knowledge in computer graphics and game technologies. A personal principle is that I want to work on a product or ideal that I strongly resonate with, and I am flexible in choosing or adapting to whatever technology I need to do so. Interested in both end-user products as well as infrastructure / platforms. ## Work Experience ### Staff Software Engineer @ Meta Jan 2023 – Present | San Francisco Bay Area Tech lead working on virtual reality systems (real-time rendering + simulation) for Meta Quest headsets. Working on HorizonOS, shipped on all Quest devices (Quest 2, Pro, 3, 3s). ### Staff Software Engineer @ Meta Jan 2022 – Jan 2023 | Seoul, South Korea I was hired as the 1st / founding software engineer in Meta's Seoul site. Tech lead for a team of 6 engineers (distributed across the world) that was building a new app for the Korean market as part of Meta’s in-house incubator program NPE (New Product Experimentation). Responsible for the entire app’s technical success, building it from 0 to 1. ### Staff Software Engineer @ Oculus VR Jan 2023 – Present See "Meta" section. ### Senior Software Engineer / Tech Lead Manager @ Google Jan 2021 – Jan 2022 | Seoul, South Korea - Tech Lead Manager, led a medium-sized SWE engineering team building a new big bet (new visual-focused page framework). - Led a team owning a Desktop-focused organized-by-intent search page framework, adopted for use across 15+ vertical teams and 10%+ Google search traffic. - Consistently received amongst the highest engineering manager-satisfaction scores at the Seoul site. - Collaborated / roadmapped cross-functionally and across multiple platform partner teams. - Hiring committee member: collaborated on final hiring decisions for 70+ candidates. ### Senior Software Engineer @ Google Jan 2018 – Jan 2021 | San Bruno, California - Full stack tech lead on YouTube Gaming. - Most notably, I led the engineering team that built and scaled YouTube Clips. - Built the landing page for gaming content (https://www.youtube.com/gaming) on YouTube on iOS (client, and significant portion of backend). - Hosted an intern (converted to FTE), conducted 100+ interviews, revamped the team's oncall processes. - Managed deployment to app store for multiple releases (integrating changes from dozens of engineers) of the main YouTube iOS app for 100 million+ users - Internal certification for C++, Python, and API design ### Software Engineer @ Google Jan 2015 – Jan 2018 | San Bruno, California, United States - Second iOS engineer on YouTube TV. - Developed many critical portions of the iOS app (player and watch experience, show pages, tablet support, experimental features) in a scrappy environment. - Launched as a team in 2017. App has millions of paid subscribers to date. - Internal certification for Objective-C ### Senior Software Engineer @ YouTube Jan 2015 – Jan 2021 | San Bruno, California, United States See "Google" section. ### Software Engineering Intern @ Zynga Jan 2014 – Jan 2014 | San Francisco Implemented design and localization work on iOS for New Words with Friends. Also, in a team of five, developed an original mobile game (Unity) from ideation to playable prototype in four weeks, winning 1st place (out of ~7 teams) in Zynga’s Intern Innovation competition. ### Engineering Fellow @ Kleiner Perkins Caufield & Byers Jan 2014 – Jan 2014 At Zynga. ### Software Engineer @ PHL Collective Jan 2014 – Jan 2014 | Philadelphia, Pennsylvania, United States Gameplay and achievements for Knight Strike on mobile. Part-time while studying at university. ### Teaching Assistant @ University of Pennsylvania Jan 2011 – Jan 2014 2011 - 2013 Teach weekly labs of 20 students, grade homework, plan lessons, and answer questions for Intro to Computer Science in Java. 2014 - Provide guidance and grading for Digital Media Design Senior Projects spanning a wide range of topics and technologies. Tutor and grade for Intro Computer Graphics in C++ and OpenGL. ### Software Engineering Intern @ Electronic Arts Jan 2013 – Jan 2013 Developed an extensible telemetry module on the client that tracks player actions to generate data for analytics and customer service in each iteration of Madden and NCAA Ultimate Team. Credited in Madden 25. ### Software Engineering Intern @ USC Institute for Creative Technologies Jan 2012 – Jan 2012 | Playa Vista, CA Tested, documented, and integrated new tools for a virtual human toolkit including physics simulations and animation blend shapes, working primarily between Unity and Maya. Creation of a mixed-reality shooting gallery game (Unity, C#, C++) including authoring of assets/animations and improvements to the infrared vision system that detects user and prop locations. http://ict.usc.edu/ ### Research Assistant @ Georgia Institute of Technology Jan 2011 – Jan 2011 Assisted in development of CHOFit (Carbon - Hydrogen - Oxygen Fit) software which analyzes data sets generated by ultrahigh resolution mass spectrometry and fits combinations of molecular compositions to atomic weights and ranks them based on heuristic algorithms. Main task was transferring the existing program to the Lazarus programming interface using Pascal and designing a user-friendly GUI for it. Also refined the program, adding additional functions and improving the ranking algorithms. Ran basic tests of data sets through the program for analysis. ### Residential Teaching Assistant @ UPenn Summer Academy of Applied Science and Technology Jan 2011 – Jan 2011 Teaching and residential duties for a high school computer science camp ### Teacher's Assistant @ Sylvan Learning Centers Jan 2009 – Jan 2010 General office tasks, customer relations, managing students and scheduling, tutoring high school math and reading, assisting in organizing outreach events ### Courtesy Clerk @ Kroger Jan 2008 – Jan 2009 | Woodstock, GA Bagging, cart pushing, cleaning, and other types of customer service and manual labor ## Education ### Master of Science in Engineering in Computer Graphics & Game Technology University of Pennsylvania ### BSE in Digital Media Design, Minor: Fine Arts University of Pennsylvania ### Computer Science UCL ## Contact & Social - LinkedIn: https://linkedin.com/in/ericsunlee --- Source: https://flows.cv/ericlee1 JSON Resume: https://flows.cv/ericlee1/resume.json Last updated: 2026-04-01