# Eric Raymond > Technical Leader - Serial Entrepreneur - Software Engineer Location: Palo Alto, California, United States Profile: https://flows.cv/ericraymond • Technical leadership of multi-disciplinary software organizations in startup, research, and corporate environments. Exceptionally strong management, architecture, implementation, product management, and business skills. World class technical background at NASA and multiple startups. Fluent, active programing and architecture skills. • Strong track record of deploying practical, marketable products in new domains using new technologies. Deep experience growing development teams/companies. Exceptional aptitude to distill customer needs into shipping products. Mission critical contributions to thought leadership, strategy, and code. • Deep technical skills with large, hands-on contributions to programming, architecture, infrastructure, and operations. Specialties: Developing innovative products and platforms from concept to marketplace. Creating and managing world class development organizations. Technical: Java, C++, Servlets, JSP, J2EE, JQuery, Adobe Flex, Swing, SQL, MySQL, DB2, XStream, XML, HTML, Hibernate, JDBC, SOAP, MFC, DirectX, ActiveX, C, Lisp, CLIPS, ART, Prolog, Pascal, Client/Server, UI Design, OOP, 3D Graphics, Sockets, AI, Security, Databases, Payments (ACH/NACHA, Credit Card, PayPal, Micro Payments), Linux, Windows, Macintosh, Unix ## Work Experience ### Software Engineer @ CZI Jan 2023 – Present ### Tech Lead/Software Engineering Manager @ Ghost Autonomy Jan 2022 – Jan 2023 | Mountain View, California, United States Responsible for development, design, and implementation of real-time, AI software for self-driving, autonomous cars. Extended and generalized a complex, distributed, real-time, AI system focusing on the executive/drive layer, automobile signal integration and normalization. Additional contributions to configuration tools, deployment, UI support, simulation, data management system, and test. Developed software platform and tools for next generation hardware architecture/platform. ### Vice President Software Engineering @ Omniscience Corporation Jan 2017 – Jan 2022 | Palo Alto, California, United States Omniscience develops AI/Machine Learning/Deep Learning systems for Insurance and Banking Industries that model real world complex data providing insight and automation. Omniscience's AI/ML technology extracts structured and unstructured data from images of documents (via API, web applications, and Mobile AR Capture), classifies and scores data, and searches for related data in terabyte data sets. Includes hands-on Architect and Principal Engineer level contributions. Responsible for software engineering teams developing robust, scalable, and secure ML systems, API's Mobile Applications & SDK's, Web UI's, Model Management, and ML Training Pipeline. Early stage startup hands-on roles as System Architect and Principal Engineer. Additional responsibilities for DevOps (AWS, Kubernetes, Azure), Security, and Compliance (SOC2), Development Process, Tools, and Team Development/Mentorship, and Recruiting. ### VP Engineering @ QGR Labs Jan 2016 – Jan 2017 Responsible for high level technical strategy, identifying and mitigating risk, planning and driving software development and architecture, contributing to business plan and funding activity, technical recruiting, leading engineering teams, architecture, and software development. ### Group Engineering Manager @ Intuit Jan 2010 – Jan 2016 Software tools for SMB (small and medium business) and consumers with a focus on Payments and Commerce. Responsible for engineering of web based payments offerings for QuickBooks Online, eInvoicing, and legacy payment front end systems. Previously responsible for engineering of New Payment Initiatives (QuickBooks Financing, Outbound Payments, and Spark Rent), Commerce Network Services (supports eInvoicing, collaboration, and network graph features within core Intuit products), and Intuit Payment Network (a high growth payment startup within Intuit). ### VP Engineering @ Allocade, Inc. Jan 2007 – Jan 2010 Allocade develops AI software tools that maximize a hospital’s investment in equipment (e.g., CT, MRI) and highly trained staff. The core technology is a powerful AI scheduling engine integrated with user communication tools that continuously optimizes patient procedures around disruptions in real-time. • Responsible for Engineering, Architecture, Product Management, Documentation, and QA. • Hands-on leadership in implementation, architecture, mentoring, and requirements. Coded key technology. Key Technical Components: • Real-time Scheduler: Extremely scalable, fast scheduling engine driven by an intuitive, flexible model • User Interface: Clients designed to be efficient, approachable, and promote interaction across hospital areas • Configurability: System behavior and UI configurable to meet varying customer needs/workflows • Metrics: Capture, warehouse, and present data for analysis ### CTO & VP Engineering, Founder @ Winster, Inc. Jan 2004 – Jan 2007 Winster pioneered web-based social games that favor cooperation over competition. • Responsible for Engineering, Architecture, Product Development, and Data-Center Operations. • Designed and implemented large portions of system functionality. Personally coded 100% of two product lines, billing, micro-payments, and customer service prior to recruiting team and raising Series A. Key Technical Components: • Game Engine w/ multi-player interaction, advertising, micropayments, prize redemption, & click-stream metrics • Highly scalable, multi-threaded, real-time push communication server • Credit Card and PayPal payment methods w/ micro payments via internal currency, Billing, Internal Accounting • Customer Service, Reporting, Automated Customer Messaging, A/B Testing infrastructure . ### VP Engineering @ Inzap Jan 1999 – Jan 2004 Inzap is a Software as a Service (SaaS), web-based platform that allows banks, commercial finance companies, and other institutions to underwrite small businesses by monitoring receivables and processing payments. Leveraged extensive automation, electronic payments, and credit/fraud technology to safely fund SMB accounts below $100K profitably. (Acquired by Evergreen Capital) • In partnership with CEO, created the product concept, launched the service, and grew the company. • Mapped out technology and tools, market tested concept, designed architecture, developed requirements, and led implementation. Architecture, culture, and processes facilitated rapid development of significant product changes and new services to address changing requirements and priorities. Awarded US Patent #7353203 • Managed Engineering, QA, and Site Operations/MIS. ### Director of Development, Executive Producer @ Sierra On-Line Jan 1997 – Jan 1999 Development studio of Sierra/Cendant/Havas/Vivendi which created #1 home productivity, consumer design and visualization products for Windows and the Web. • Managed Engineering, Product Management, QA, MIS, and Facilities. Products: Complete LandDesigner 5.0, Complete Home 2.0, LandDesigner 5.0, Sierra Home Architect 3D Landscape 3.0, Photo LandDesigner 1.0 & 2.0, Complete LandDesigner 1.0, 3D Deck Photo HomeDesigner, Garden Encyclopedia, Sierra Kitchen & Bath 2.0, 3D Kid (Unreleased), International: UK, Germany, France, and Japan. ### Manager of Software Development, Lead Engineer @ Books That Work Jan 1993 – Jan 1997 Pioneered new genres of consumer software focusing on 3D & Home Improvement for Windows, Mac, and Web. (Acquired by Sierra On-Line) • Managed development teams which created the company's core products and competencies. • Designed & implemented company's key products, frameworks, procedures, and technology Products include: 3D Landscape, 3D Kitchen, Garden Plant Selector, Landscape Backyard Construction 3D Deck, Garden Encyclopedia, Garden Plant Guide, Pro Landscape 3D, The BTW CD Visual Home, Better Homes & Gardens Kitchen and Bath, Virtual Home & Garden ### Software Manager, Lead Engineer, Principal Investigator @ NASA Ames Research Center Jan 1988 – Jan 1993 Artificial Intelligence Research Branch - Intelligent Systems Division - Sterling/Recom • Managed group that developed flight, ground, simulation, and analysis software for a Space Shuttle experiment including a real-time AI. • Designed and implemented the first AI Expert System to fly in space. This agent automated the experiment, diagnosed & recovered from failures, and provided the crew with real-time graphical displays. ### Research Scientist @ Lockheed Artificial Intelligence Center Jan 1986 – Jan 1988 • Machine Learning - Structural Induction by Example: Research focused on the effective representation and application of knowledge in conjunction with flexible control to reduce search. • Recognition of Process Features from Solid Models: Developed, conceived and managed the development of an expert system which recognized the machinable features of a CAD solid model. • Distributed Agents - BB-Net: An environment for distributed blackboard systems which included message passing, process creation/control, distributed Common Lisp, global truth maintenance, a model of activities, goals, & states, and an ART interface. ### Software Engineer @ Lord Corporation Jan 1985 – Jan 1985 Real-time control and visualization software for robotic sensors ### Software Engineer @ Center for Solid State Power Conditioning and Control Jan 1984 – Jan 1985 Demand-driven state matrix generation for a piecewise linear circuit simulator ### Software Engineer @ Process Automation Corporation Jan 1984 – Jan 1984 Graphical data analysis software ### Software Engineer @ FMC Jan 1983 – Jan 1984 Graphics for real-time process control instrumentation ## Education ### MS in Computer Science Stanford University ### BS in Computer Science, Electrical Engineering Duke University ### The Lawrenceville School ## Contact & Social - LinkedIn: https://linkedin.com/in/ericraymond - Portfolio: http://xenon.stanford.edu/~raymond - Portfolio: http://www.allocade.com --- Source: https://flows.cv/ericraymond JSON Resume: https://flows.cv/ericraymond/resume.json Last updated: 2026-04-11