# Eunjung Kim > UI Designer / Illustrator Location: San Francisco, California, United States Profile: https://flows.cv/eunjung Website : http://www.hediun.com Accomplished Illustrator, Designer, Animator with many years of experience in building complex social/mobile applications, and experienced working in cross-functional tech environments. Ability to communicate design ideas such as mock-up, prototype, interaction design and storytelling, works across product, research, UI/UX, prototyping and marketing, and understand project needs, and deliver compelling visuals in various styles and mediums : illustration, typography, video, animation or other media Expert : - Illustration - Animation (2D) - Visual / UI Design - Mockup / Prototype animation - Marketing Design - Adobe Suite (Illustrator/Photoshop/After Effect/In Design) - Visual Storytelling Experience : - UX Design - Unity - Figma - protopie - Art Directing / Outsourcing management - maya - Always open to learning new tools. ## Work Experience ### Sr. UI Designer @ Warner Bros. Games Jan 2026 – Present Working on confidential major IP mobile game that is in-development. Deliver designs to the team through collaboration and communication with other UI/UX designers, engineers, producers and other key stakeholders. ### Disney WonderGround Gallery Artist @ Disney Parks, Experiences and Products Jan 2018 – Present | Anahiem, CA / Orlando, FL Create artworks featuring Disney characters while incorporating my own unique artistic style. My works are sold exclusively through the gallery and featured as WonderGround Gallery’s merchandise. . Participant artist for WonderGround Gallery in Disneyland and Walt Disney World . Participant artist for Mickey Mouse 90th birthday celebration, 2018 . Seminar presenter / Participant artist at Epcot International Festival of the Arts, 2019 . Participant artist for Celebrating the Saga of Star Wars, 2021 ### Sr. UI Designer @ Warner Bros. Games San Francisco Jan 2023 – Jan 2025 Responsible for taking UI concepts to final in-game assets for DC Worlds Collide. - Creation of high-quality UI concepts and final in-game assets that sets the bar for others to follow. - Implementing final assets and Prefabs into Unity. - Working with Outsource Manager, provide feedback to external UI artists. - Establishing and maintaining UI conventions and file structure of assets. ### UI Designer @ Jam City Jan 2021 – Jan 2023 . Create wireframes, storyboards, user flows, and prototypes to effectively communicate interaction and design ideas. . Creating animated mockups of UX flows and transition-prototypes . Work collaboratively with product management, game design and engineering team to define, design and implement fun and innovative solutions for the product direction, visuals, and experience to meet product and business goals. . Execute at all stages of the product from concept to final product launch. . Present designs and key milestone deliverables to peers and stakeholders while clearly communicating design rationale. ### Sr. Marketing Designer @ Glu Mobile Jan 2019 – Jan 2021 | San Francisco Bay Area . Developed visual identity and apply those design to many platforms such as desktop and mobile, Android and iOS . Collaborate with UX designer on wireframes and made prototype, mockups animations and icons for the team . Deliver compelling visuals in various styles and mediums : illustration, photography, video, animation or other media . Developed concept, typography, color palette, illustration, icons for Covet Fashion game marketing. -Company is acquired by EA in 2021 and has been dissolved. ### Illustrator @ Funko Jan 2020 – Jan 2020 Category: Disney, Funko Games Product Type: Board Games My role was making all the artworks inside the game : . ​Box cover illustration. . Illustrated 12 selected scenes from movie Peter Pan, Toy Story, Dumbo, and Hercules . Four soft foam flyers, Tinker Bell, Buzz lightyear, Dumbo and Pegasus . Cloud tiles ### Visual Designer @ Smule, Inc. Jan 2019 – Jan 2019 | San Francisco Bay Area . Develop arts assets from concepts, sketches, layout, mock-ups and to the final product . Develop concept, visual elements, mockups and animations . Communicate visual goals with cross-functional team . Collaborated with Art Director and Product Designers to establish the app . Edit and contribute to designs and content in Sketch and other design tools. ### Jr. Art Director @ PLAYSTUDIOS Jan 2017 – Jan 2019 . New IP creation and developing games from original concepts to final product. Create art assets including make graphics for game events and promotions, marketing art, digital painting, animation, layout for MyVEGAS mobile. . Working closely with management, engineers, game designers, VFX artists and CG team to maintain highest level of quality a games. . Create new concept and prototype for new games and worked closely with Tech artists, product managers, and engineers to provide interactive prototypes, design mock-ups, specifications, and final assets requisite for flawless design implementation. . Training new hires on our team and check to make sure things are delivered correctly. . Create production concepts and polished 2D marketing assets . Used Unity to implement marketing, UI design to the game . Collaborating with executive member at the company ### Senior Artist @ PLAYSTUDIOS Jan 2015 – Jan 2017 . Create art assets including make graphics for game events and promotions, game assets, digital painting, animation, layout for Konami, MyVEGAS web and MyVEGAS mobile. . Worked closely with VFX artists, CG team, product managers, and engineers to provide interactive prototypes, design mock-ups, specifications, and final assets requisite for flawless design implementation. ### Concept Artist @ Rainmaker Entertainment Inc Jan 2018 – Jan 2018 Creating original concepts and designs for unannounced TV animation show. Worked closely with product manager and producer to provide designs within story specifications. ### UI Designer @ Game Closure Jan 2014 – Jan 2015 | Mountain View, CA As a UI designer was responsible for UI design including visual and interactive design. . Collaborate on the creation of new games and provide interactive prototypes, design mock-ups, specifications, and final assets requisite to product managers, and engineers for flawless design implementation. . Collaborat with Art Director, Engineers and Producers to establish the look of the game . Develop concept, color palette, visual elements and implement designs as instructed ### Artist @ Disney Consumer Products and Interactive Jan 2012 – Jan 2014 | San Francisco Bay Area . Create animations, illustrations and visual designs to develop new game applications. . Create concept art for new games and make prototype to provide interactive design mock-ups, specifications, and final assets requisite for flawless design implementation. - Words of Wonder : Animator - Disney Hidden World : Animator - Disney Solitaire : Artist/Animator - Alice in wonderland : The new champion : Artist/Animator - Seven dwarfs the queen's return : Animator ### Animator @ Loot Drop, Inc Jan 2011 – Jan 2012 | San Francisco Bay Area Worked closely with game designer, product managers and engineers to provide final assets based on product requirements. . Pettington Park : Artist/Animator . Cloudforest Expedition : Animator ### Designer @ Google Jan 2010 – Jan 2011 | San Francisco Bay Area Worked closely with the team, product managers and engineers to provide final assets based on product requirements. ### Animator @ Slide Jan 2009 – Jan 2010 | San Francisco Bay Area Worked on "Super Pocus", "Top Fish", "Super Poke Pet" as an artist/Animator ### Illustrator @ Microsoft Jan 2009 – Jan 2010 | San Francisco Bay Area I designed and made an artwork for Microsoft social media application project to ensure quality and consistency within the client's brand image, contract by Microsoft / Context Optional ## Contact & Social - LinkedIn: https://linkedin.com/in/hediun - Portfolio: http://hediun.com - Portfolio: https://www.instagram.com/hediun/ - Portfolio: http://www.facebook.com/hediunAtelier --- Source: https://flows.cv/eunjung JSON Resume: https://flows.cv/eunjung/resume.json Last updated: 2026-04-13