• Contributed to scalable design systems by building modular motion components — micro-interactions, loaders, cards, FABs, and containers — that UX engineers could implement consistently across platforms
Produced high-fidelity motion prototypes and mockups that gave stakeholders a clear, tangible design vision during early sprints, reducing ambiguity and accelerating sign-off
• Partnered with developers to identify lightweight, performant animation solutions — balancing creative intent with real-world technical and file-size constraints
• Designed and optimized 3D motion assets for web and mobile, ensuring implementations were performant, scalable, and aligned with platform rendering capabilities
• Extended client design systems into XR contexts, adapting motion behaviors and spatial interaction patterns for immersive environments
• Worked across the full motion stack — Figma, Adobe Creative Suite, Cinema 4D, Rive, Spline, and LottieFiles — applying the right tool to each deliverable based on fidelity, output format, and implementation needs