# Falak J. > UX Motion Designer @ Lucid Motors | Motion Systems · Interaction Design · Real-time 3D · AI-Driven Prototyping Location: San Francisco Bay Area, United States Profile: https://flows.cv/falak UX Motion Designer working at the intersection of motion, 3D, and interaction, currently shaping in-vehicle experiences at Lucid Motors. I build things. Prototypes, motion systems, real-time 3D renderers, AI-powered tools, and the occasional app I vibe-coded into existence at midnight. My work spans HMI design, design systems, and anything that sits at the edge of what motion can do on a screen, or inside a car. I'm fluent across the full stack of modern motion tooling and increasingly building with AI as a creative and technical collaborator, whether that's accelerating production, exploring generative interaction patterns, or prototyping ideas that would've taken weeks to test manually. If it moves, renders, or ships, I care deeply about how well it does all three. ## Work Experience ### UX Motion Designer @ Lucid Motors Jan 2024 – Present | San Francisco Bay Area - Define and maintaining motion standards, guidelines, and modular pattern libraries that scale across product surfaces and teams - Lead technical preflighting and 3D asset optimization, partnering with engineering to assess implementation feasibility, reduce rework, and ensure behavioral accuracy across devices and platforms - Translating qualitative experience goals — clarity, responsiveness, appeal — into standardized, measurable motion behaviors embedded within the design system - Breaking down complex interaction flows into intentional motion narratives that reduce cognitive load, communicate user intent, and improve usability across HMI surfaces - Collaborating cross-functionally with interaction designers, UX engineers, and PMs to surface motion needs early, deliver structured feedback packages, and maintain alignment through production - Advocating for motion as a design discipline by presenting solutions to stakeholders, evaluating industry-standard tooling, and building shared motion vocabularies that enable the broader design org to engage effectively ### Motion Designer @ Groove Jones Jan 2022 – Jan 2024 - Contributed to scalable design systems by building modular motion components — micro-interactions, loaders, cards, FABs, and containers — that UX engineers could implement consistently across platforms Produced high-fidelity motion prototypes and mockups that gave stakeholders a clear, tangible design vision during early sprints, reducing ambiguity and accelerating sign-off - Partnered with developers to identify lightweight, performant animation solutions — balancing creative intent with real-world technical and file-size constraints - Designed and optimized 3D motion assets for web and mobile, ensuring implementations were performant, scalable, and aligned with platform rendering capabilities - Extended client design systems into XR contexts, adapting motion behaviors and spatial interaction patterns for immersive environments - Worked across the full motion stack — Figma, Adobe Creative Suite, Cinema 4D, Rive, Spline, and LottieFiles — applying the right tool to each deliverable based on fidelity, output format, and implementation needs ### 2D/3D Motion Designer @ Groove Jones Jan 2021 – Jan 2022 ### 3D Motion Designer @ Groove Jones Jan 2021 – Jan 2021 ### Motion Designer and Videographer @ Jamma Designs Jan 2016 – Jan 2021 | Dallas-Fort Worth Metroplex ### Wedding Photographer @ Jamma Designs Jan 2015 – Jan 2017 ## Education ### Bachelor of Arts - BA in Animation, Interactive Technology and Visual Effects The University of Texas at Dallas ## Contact & Social - LinkedIn: https://linkedin.com/in/falak-j-5b1761173 --- Source: https://flows.cv/falak JSON Resume: https://flows.cv/falak/resume.json Last updated: 2026-04-13