•Designed the end-to-end user experience for Light’s groundbreaking 16-lens computational camera from the ground up, spanning capture, browsing, and editing workflows across on-device apps and desktop software.
•Continuously iterated on the experience through monthly software updates following the initial launch in 2017, improving usability and expanding features based on user feedback.
•Collaborated closely with engineering, product, marketing, and user research to align advanced imaging technology with real-world user needs.
•Developed internal design guidelines and asset management systems to ensure visual consistency and scalable design practices across platforms.