Worked on the client side of a social network in conjunction with developers in Tokyo.
Architected and implemented a virtual goods system for use with that network.
The network was cancelled, so moved to development of gameplay systems for free-to-play strategic mobile games.
Developed an iOS simulation engine capable of handling hundreds of units in a robust, fully deterministic manner. This allows easy replays and network verification. This game used Cocos2d library which I helped to integrate, including fixing some threading issues.
On a different project, converted the simulation engine to pure C++11. Developed a means to integrate this engine into a Unity-based game. Created an advanced replay/inspection system that allowed quick testing of game logic changes as well as cheat detection.