Software Engineer with a broad range of experience across mobile, web, and native software, and an interest in 3D graphics, game/AR/VR engines, and tooling to help people be creative and/or productive.
A few key points for eager recruiters:
- I've got a baby boy coming this fall!
Working in Meta's Spark AR team, helping create the graphics engine and runtime that powers AR filters over their entire family of apps across multiple platforms, as well as Spark's JavaScript/TypeScript API surface and visual programming tools.
Shipped several features for Holojam’s same-room VR networking solution, including better positional calibration between multiple VR headsets, improvements to their logging, diagnostic, and build systems, and informational UI displays for VR users.
Returning grader for NYU's Masters-level Operating Systems course. Responsibilities include teaching students core OS concepts during regular office hours, and grading assignments and exams.
iOS Developer on Facebook's Messenger team. Developed multiple user-facing features for Messenger for iOS (such as the feature shown at http://bit.ly/2bz9T3m), which were then shipped to hundreds of millions of users.
Grader for NYU's Masters-level Operating Systems course. Responsibilities include teaching students core OS concepts during regular office hours, and grading assignments and exams.