# Gabriel Dunne > Sr Software Engineer at OpenSpace Labs Location: San Francisco, California, United States Profile: https://flows.cv/gabrieldunne I have +20 years of experience working on a wide range of international projects resulting in a specialized yet comprehensive systems-thinking approach. I work with parametric and computational design, remote sensing and reality capture, software architecture and frontend/backend development, generative systems, fabrication and industrial design, and software systems engineering. https://www.gabrieldunne.com ## Work Experience ### Senior Software Engineer @ OpenSpace Jan 2023 – Present OpenSpace is the global leader in AI-powered spatial intelligence and reality capture for construction. I specialize in full-stack BIM (Building Infrastructure & Modelling) visualization, reality comparison and alignment, and spatial interaction software for desktop/mobile. ### Co-Founding Partner @ Okaynokay Jan 2015 – Jan 2023 | San Francisco Bay Area Creative studio producing high end artful interactive applications, including the playful music sequencer Seaquence.app and the Site Specific AR art installation "Twilight Engines" with Vishal K Dar https://oknk.studio ### Chief Design Engineer @ Tessellated Group LLC Jan 2005 – Jan 2018 Founding Designer and Software Engineer. Developed structural packaging solutions for multi-national product supply chains. Computational design, Parametric modeling, algorithms, and CNC industrial sheet-folding machines and apparatuses for flat-sheet based origami structural cores. ### Software Engineer @ Next Thing Co. Jan 2016 – Jan 2017 | Oakland, California, United States Designed and Developed the Boot Sequence and Launcher UI for PocketC.H.I.P. is a game console, a portable synthesizer, and a Linux field terminal. Written in C/C++ ### Workshop Instructor @ Gray Area Foundation For The Arts Jan 2010 – Jan 2015 Instructor for Youth and adult media arts, programming and technology courses. ### Artist in Residence, Studio Manager @ Gray Area Foundation For The Arts Jan 2009 – Jan 2010 Founding Artist in Residence. Program development, exhibition, and residency studio manager. ### Creative Developer @ Obscura Digital Jan 2012 – Jan 2015 Specializing in design, interactive and procedural graphics dev, high/low level software architecture systems (full stack) and hardware integration with TouchDesigner, C/C++, OpenGL, Python, Javascript, SQL ### Artist in Residence @ Autodesk Jan 2014 – Jan 2015 Artist in Residence at Pier 9 Workshop ### Designer and Software Engineer @ TEEM Jan 2013 – Jan 2013 Design and programming for software interaction prototypes in C++/OpenGL for Samsung. ### Youth Instructor @ Bay Area Video Coalition Jan 2010 – Jan 2013 Youth program based around coding visual software and creative apps with open source frameworks and technologies as part of the NextGen department at BAVC. Languages taught include: Processing, Javascript, Ruby, Python, PHP. Other taught subjects include open source philosophies, media editing techniques, software development, web development, and general computer literacy. ### Designer and Software Engineer @ Stamen Jan 2007 – Jan 2008 Data-driven visual applications written in Java/Processing. AS3, Web-based API development in Python, Javascript, PHP, and databases (MySQL, SQLite, PostgreSQL) ### Designer and Software Engineer @ Google Jan 2007 – Jan 2007 Design/Developer for Google's 'Lookout' team, aimed at visualizing internal financial data, search data, and team metrics within internal infrastructure across the Google's Mountain View campus. Data visualization software developed in C/C++, Processing/Java, JavaScript, Python, PHP, Apache. ### Asst. Visual Effects Supervisor @ Motion Theory Jan 2004 – Jan 2007 Lead programmer for visual effects, dynamics, and custom animation tools used to develop award winning special effects for commercials and music videos. Manged small teams of developers focused on custom software filters, plugins, propietary visual tools, and Maya/MEL, Python, Processing/Java, OpenFrameworks, C++. Asst Visual Effects Supervisor, managing multiple CGI effect shots throughout the entire production process from conception to finish. Motion-control and motion-capture rig programming and scripting ## Education ### BA in Design, Media Arts UCLA ## Contact & Social - LinkedIn: https://linkedin.com/in/gabrieldunne - Website: https://gabrieldunne.com --- Source: https://flows.cv/gabrieldunne JSON Resume: https://flows.cv/gabrieldunne/resume.json Last updated: 2026-04-01