I work across game development and product design. When the user experience isn’t keeping pace with growth, I help teams figure out what isn't landing and what’s getting in the way.
Architected real-time operational mapping systems for hospital and industrial IoT environments (Iveda).
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Built reusable UI systems for ElderScrollsOnline.com’s live-service web platform, including CMS-driven templates and marketing page patterns for recurring DLC and seasonal releases (ZeniMax).
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Designed rule-based spatial overlays and front-end systems for an unreleased IP for Xbox and PlayStation (ZeniMax).
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Designed and facilitated Image Garden, a sold-out generative AI workshop series for artists and designers.
Led UX/UI for The Elder Scrolls Online on PlayStation and Xbox at launch, extending earlier work on the PC experience to support the game’s successful expansion into the console market
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Designed commerce and account interaction flows for elderscrollsonline.com, supporting seasonal releases and cross-platform entitlements in a live service with nearly $2B in lifetime revenue.
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Helped establish design pillars and a modular UI architecture adopted across new story content an game expansions, scaling to more than 26M players.
Designed and prototyped alpha UX/UI in Unreal Engine, delivering a playable UI demo for investor presentations that supported ~$5M in continued funding.
Designed AR interaction demos for early wearable hardware, translating optical and sensor constraints into discoverable spatial behaviors with clear feedback loops.