I specialize in 0→1 product development — building interactive prototypes and functional systems that help teams explore, evaluate, and make decisions about new product directions. My work sits at the intersection of product design, engineering, and emerging technology.
Experience
2021 — Now
2025 — Now
San Francisco Bay Area
• Building a live prototyping environment for interactive systems using physical space as the interface
• Designing sensor-driven systems (time-of-flight, responsive lighting, real-time feedback) that transform physical space into an interactive interface
• Defining and validating new interaction models across spatial, AI-driven, and multi-sensory environments
• Integrating AI to enable adaptive, expressive, and collaborative experiences that deepen human connection
• Developing experience-driven spaces that function as both immersive environments and living portfolios
• Laying the foundation for a broader portfolio of curated, experience-focused spaces
2017 — 2025
2017 — 2025
San Francisco, CA
I work on 0→1 product development, building interactive prototypes and functional systems that help teams explore, evaluate, and make decisions about new product directions.
My work sits at the intersection of product design, engineering, and emerging technology — translating early-stage concepts into real, testable experiences across digital, physical, and hybrid systems.
KEY CONTRIBUTIONS
• Led early-stage product exploration initiatives by designing and building high-fidelity prototypes used to evaluate new product concepts, inform strategy, and de-risk decisions prior to engineering investment
• Developed interactive systems and functional prototypes across hardware and software, enabling teams to move beyond static design artifacts into hands-on evaluation and rapid iteration
• Partnered closely with Industrial Design, UX, and Engineering to align concept direction, technical feasibility, and user experience across ambiguous and evolving problem spaces
• Built high-fidelity prototypes for executive and SVP-level reviews, enabling leadership to directly evaluate product opportunities and inform strategic decisions
• Created end-to-end prototype experiences spanning UX flows, applications, and connected physical systems, helping teams uncover insights earlier in the product development lifecycle
AREAS OF WORK
• 0→1 product exploration & concept development
• Experience prototyping (digital, physical, and hybrid systems)
• Interactive systems & functional prototype development
• Cross-disciplinary product development (Design + Engineering)
• Emerging technology exploration
2014 — 2017
Sunnyvale, CA
Worked on early-stage product development and R&D initiatives, contributing to the design and implementation of connected device experiences across mobile applications and backend systems.
My work focused on building scalable software systems and prototyping new product concepts, helping bridge the gap between engineering, product, and user experience in the development of new hardware-enabled products.
KEY CONTRIBUTIONS
• Played a key role in developing the Amazon Cloud Cam Android companion app, contributing to the launch of a new connected home product and supporting cross-platform (iOS) development efforts
• Designed and built internal tools and prototyping systems that enabled faster iteration and evaluation of new product concepts
• Architected a load-testing and validation platform for backend services, ensuring scalability and performance under production-level demand
• Prototyped new hardware and software product experiences, translating early concepts into functional systems to evaluate feasibility and inform product direction
• Collaborated across engineering, product, and design teams to support development of end-to-end connected product experiences
AREAS OF WORK
• Mobile application development (Android / iOS collaboration)
• Backend systems and service architecture
• Product prototyping and concept validation
• Connected device and IoT systems
• Cross-functional product development
2011 — 2014
San Francisco, CA
Led product development and engineering efforts for a pioneering 360° video platform, developing both hardware prototypes and real-time video processing systems that enabled immersive capture and playback experiences.
This work focused on building novel end-to-end systems — from camera hardware to software pipelines — enabling real-time panoramic video stitching and interactive media experiences before the category was widely established.
KEY CONTRIBUTIONS
• Led development of a real-time 360° video platform, combining multiple video streams into seamless panoramic output using OpenGL and OpenCL
• Directed development of camera hardware prototypes and supporting software systems, enabling end-to-end capture, processing, and playback of immersive video
• Built and led a cross-functional product and engineering team, driving development from concept through execution
• Launched the CENTR Camera via Kickstarter ($600K+ raised in 30 days), validating strong market demand for immersive video technology
• Delivered systems used across defense, automotive, media, and sports, with deployments ranging from ground-level capture to near-space environments
• Selected for Stanford BASES Forge; won 1st Place at the Stanford Product Showcase and featured at the 2013 Stanford Cool Product Expo, validating early product innovation and market interest
AREAS OF WORK
• 0→1 product exploration and concept development
• Real-time video processing and media systems
• Hardware + software system integration
• Interactive media and immersive experiences
• Cross-disciplinary product leadership
Education
Louisiana State University