# Gerrit Goossen > Available in the App Store Location: New York, New York, United States Profile: https://flows.cv/gerrit ## Work Experience ### Software Engineer @ Meta Jan 2024 – Present | New York City Metropolitan Area ### Lead Front End Engineer @ PlayFitt by IntelliSports Jan 2022 – Jan 2023 | Montreal, Quebec, Canada ### Senior Software Engineer @ KitelyTech Jan 2021 – Jan 2022 Projects — • American Military News (iOS): Highly rated news aggregator. • Result City (iOS): Popular virtual gym classes. • Rabbet (iOS): Peer-to-peer sports betting. • Castle Creations (iOS): Bluetooth-based interface to program electronic speed controllers. ### Senior Software Developer @ Unknown Jan 2010 – Jan 2021 Projects — • TuneURL (iOS): Developed the app and real-time audio recognition SDK for iOS. • Stych (iOS): Cloud-based video editor for iOS. • SchankerApp (iOS): On-set remote control and green screening for the film-industry. • Backtrack (macOS): Audio recording utility. Reached #5 in Utilities on the Mac App Store. • PlayAllDay (macOS): MIDI keyboard typing assistant for macOS. • GrooveMonkee (macOS): macOS MIDI loop installer. • Contributer to projects: LifeFlix (macOS), HeliumLift (macOS), Orion Browser (macOS). ### iOS Developer @ Self Published Jan 2008 – Jan 2010 Began developing iOS apps on day 1 of the iOS SDK, building a custom 3D game engine and several apps: worldwall (iOS location-based sharing), TinyDancer (iOS game), Blasted! (iOS game) ### macOS Developer @ Unknown Jan 2004 – Jan 2008 • Built a new version of sixtyforce for a new generation of macOS. • Rebuilt the just-in-time compiler I build for sixtyforce to recompile from MIPS to x86. • Rebuilt the 3D graphics renderer with GLSL. ### Software Engineer @ Turner Entertainment Jan 2004 – Jan 2004 • Developed an optimized real-time recompiler for retro console game emulation on the subscription service GameTap. ### Software Developer @ Freeverse Software Jan 2002 – Jan 2003 | New York, New York, United States • Developed a custom theming utility for Mac OS X. One of the first utilities on the platform and written about in Macworld and MacAddict magazines. • Ported the OpenPlay real-time game-networking library to Mac OS X. ### Software Engineer @ MacPlay Jan 2001 – Jan 2002 • Ported the game 'realMyst' from Windows to macOS, rewriting the DirectX based graphics code to OpenGL. ### Software Developer @ Unknown Jan 2000 – Jan 2001 • Developed a macOS client for the Scour Exchange file-sharing network. ("Scouter".) Written about in Macworld magazine and distributed on CD with MacAddict magazine in December 2000. • Developed the first real-time Nintendo 64 emulator for the Mac ("sixtyforce"), including a just-in-time compiler, dynamically recompiling MIPS instructions to PowerPC, converting graphics hardware commands to OpenGL, and mapping other hardware interfaces in real-time. Written about and distributed with MacAddict magazine in September 2000. • According to VersionTracker, for over a month, the top 2 most downloaded Mac apps were these 2 apps I wrote and self-published. ## Contact & Social - LinkedIn: https://linkedin.com/in/gerrit-goossen-79249970 --- Source: https://flows.cv/gerrit JSON Resume: https://flows.cv/gerrit/resume.json Last updated: 2026-04-05