# Grizz Pierce > Senior Product Designer at Big Health Location: New York City Metropolitan Area, United States Profile: https://flows.cv/grizz Grizz Pierce is a Brooklyn-based product and visual designer with a passion for crafting unique aesthetics, interactions, and objects. Their creative approach blends simplicity with eccentricity, resulting in designs that foster both playful and utilitarian experiences. With a keen eye for detail and a commitment to innovation, Grizz is dedicated to shaping captivating design solutions that leave a lasting impact. ## Work Experience ### Senior Product Designer @ Big Health Jan 2024 – Present | United States ### Product / Visual Designer @ Unknown Jan 2017 – Present | Brooklyn, New York, United States Worked for various clients on visual design projects, which include: • UX/UI (design documentation, prototypes, UI mockups, wireframes, etc.) • Branding and identity • Print advertising • Digital content and social media ### Product Designer @ Newsela Jan 2020 – Jan 2023 | New York, United States • Design compelling user interface solutions for both existing and new product features. Designed solutions to be responsive, accessible, and cohesive with the current live platform. Design contributions include: User Reporting & Insights, Data Management, Search & Recommendations, Content Explore. • Contribute in the definition and design of the product’s design system. Consolidate domain-specific components across the product to standardize the visual experience. Confirm if components inclusion in the design system aligns with engineering’s design system architecture, as well as any accessibility considerations from our lead accessibility engineer. Create documentation (specifications, usage guidelines, Figma components and variants) for assisting both designers and engineers. • Partner with product designers throughout the design process (discovery, ideation, definition). In Discovery, provide past research and visual design considerations that may be relevant to the product designers’s work. In Ideation, ideate independently on UX directions to propose to the product designer as well as assist product designers in cleaning flows/prototypes for user-testing. In Definition, lead finalizing the design of the experience – confirm all visual solutions are aligned with the product designer’s intentions. • Collaborate with user experience researchers to ensure that design solutions amicably solve the needs of the user. • Coordinate with data analysts, customer representatives, content editors, and other product departments to solidify that our solutions are considerate to their needs and knowledge of the user. • Work closely with engineers. As early in the process, certify with engineers that the proposed designs are technically feasible and any risk considerations. Supply documentation, specifications, and regular communication to keep implementation smooth. Perform UAT to assist engineers with polishing the intended implemented interface before launch. ### UX Creative Technologist @ GS&F Jan 2019 – Jan 2020 | Greater Nashville Area, TN • Ideate creative applications for emerging technologies through combinations of existing tech and big data sets, both stored and in real-time. • Lead quick-turn, proof of concept prototypes to effectively communicate the impact of a creative tech experience for a client’s audience and brand. • Immersion in core UX work: user research, production of strategic deliverables, user flows, IA diagrams, wireframes, UI design, interaction and motion design, etc. • Contribute expertise in wide variety of design disciplines (animation, interaction design, visual design, 3D modeling, generative design, etc.) to enhance prototypes and execute final visual assets. • In-depth collaboration with broad variety of agency partners: creative directors, visual designers, developers, production artists, fabricators, media, and public relations. • Lead design discussions, with emphasis on meeting users’ practical and emotional needs with state-of-the-art interactive solutions. • Facilitate user testing methods that create actionable, design-focused user feedback • Leveraged knowledge and experience in development (front-end development, creative coding, scripting, etc.) to create polished interactive prototypes and efficiently collaborate with development teams to complete the final build. Clients Include: Bridgestone, Tennessee Titans, Parallon, University of Tennessee Medical Center, Salata, Louisiana-Pacific, A.O. Smith, Petsafe ### UX Designer @ GS&F Jan 2018 – Jan 2019 • Assisted and lead creation of UX personas, user flows, screen flows, wireframes, UI design, information architecture, and prototypes. • Involved in the full user experience design life cycle, from insights and concepts to prototypes and final visual/interaction design. • Collaborated with interactive developers, creative, PR, planning, media, and account teams to plan, design, and document digital and traditional experiences. ### Interactive Designer @ Champlain College Jan 2016 – Jan 2017 | Burlington, Vermont Area Worked at the Emergent Media Center on a 7 person development team and led the design of an alternative controller game. • Refocused the design for an exhibition, or public installation, setting. • Collaborated with the hardware engineer to develop the user experience of the alternative controller. • Implemented the final level design and obstacle progression. • Showcased the experience at Alt.Ctrl.GDC 2017 Showcase. ### Game Designer @ Casa Rara Studio Inc. Jan 2016 – Jan 2016 | Montreal, QC Worked on a 3 person team where I designed and developed unannounced virtual reality prototypes and demos. • Worked under the creative director to implement their vision for VR interactions and gameplay • Developed prototype VR systems for locomotion, AI, and puzzle-based interactions • Headed the prototype's level design – creating digital spaces that felt realistic and that flowed with the experience • Collaborated with the team's artist to implement final assets ### Level Designer - Make A Change Project @ Champlain College Jan 2015 – Jan 2015 | Burlington, Vermont Worked at the Emergent Media Center on a 9 person team developing levels for an on-campus consent awareness game. The goal of my role was to create levels that were simple yet still challenging for a primarily non-gamer audience. Collaborated with the team's other designers and programmers to develop well-paced levels. Used Microsoft Excel and the team's proprietary editor to test and implement the levels. ### Advanced MakerLab Technician @ Champlain College Jan 2014 – Jan 2015 | Burlington, Vermont Worked at the MakerLab on a varying sized team to organize and develop Champlain College's newly constructed Maker Lab. The goal of the project was to manage and systematize all equipment, produce a plan for community facilitation of the space, develop guides for all complex machinery (3D printers, laser cutter, vinyl cutter, etc.), and have some creative output with the tools provided. Along with MakerLab Technician tasks, also helped newer technicians with understanding the space and training them on Maker tools/machines. Also lead several projects to showcase to Champlain College professors the possibility of inducting maker culture in their classrooms. ### Interactive Designer @ Champlain College Jan 2013 – Jan 2014 | Burlington, Vermont Worked at the Emergent Media Center on a 4 person team to conceptualize and develop interactive software,hardware, and experiences for clients. Placed on the Sandbox project during 2013-2014; the goal of the project was to create unique interactive pieces that used new technologies. The software used was Derivative TouchDesigner, and the different inputs we used were the LEAP Motion Controller, touchscreen monitors, Arduino, webcams, and other devices. ## Education ### Bachelor's Degree in Game Design Champlain College ## Contact & Social - LinkedIn: https://linkedin.com/in/grizzpierce - Portfolio: https://grizz.haus --- Source: https://flows.cv/grizz JSON Resume: https://flows.cv/grizz/resume.json Last updated: 2026-03-29